What can we do to relax when we are supposed to stay at home? Game together of course!
With the restrictions on gathering offline, the only option we had for any activities was online. There were a lot of considerations and planning done to make sure if the events bonded the players meaningfully and of course very fun.
After much consideration and support from our partners #SGPlaysTogether (an initiative by SGEA) and The Gym, we decided to launch #SGPlaysTogether TeleMatch DOTA 2, an online community competition for casual DOTA 2 players. We managed to gather 10 teams and we even heard that one of the teams was formed via our DOTA 2 SOOS group! It was the first time that they played with each other and decided to make things work together.
To be honest, the major concern we had was whether there were casters for TeleMatch. We tried looking for aspiring casters and there were none! We were so close to streaming just the game camera when some of the participants offered to cast the games even though it might be their first time.
We only had three main rules for casting:
Be positive and encouraging. (If the caster has an opinion about the play, explain the situation and share how it could be improved)
and have lots of fun
And that was how we started with our #biasedcasters series! Surprisingly, many players tuned in to our Twitch channel, encouraging the teams and casters. We ended up receiving lots of requests from players if they could try casting!
Watch the VODs out below and see how the games and casting turned out! Check the scores of the teams here.
Group Stages: Group 1 on 30 May 2020
Group Stages: Group 2 on 31 May 2020
Semi-Finals and Finals: 6-7 Jun 2020
During the breaks of the semi-finals and finals, we invited professional casters to share more about what they do and give encouragement to aspiring players and casters. We also included interviews with both teams after the games are played.
Last but not least, to end with words of encouragement for the viewers! It doesn’t matter if they are aspiring casters or esports athletes, they always need encouragement and support. We had a short segment when all the viewers’ encouragement to the people in esports were read during the stream.
Facilitators Xing Yong, Ian, Poh Jin, Damian, De Wei and Chuen Yew who volunteered their time to prepare and marshal the games.
Casters Wilson “Sharmomi” Koo, Ernest “Kiseijuu” Chan, Chenkai “Fixers” Leow, Matthew “[email protected]” Lopez and Benedict “Memoria” Lee for stepping out of their comfort zones to help out in the casting.
At long last, we have our first TeleTrip Campus for League of Legends at James Cook University on 20 July. It was amazing to have 20 players joining us!
The format and rules of TeleMatch were kept simple: Round-Robin Best-of-2. To keep the games exciting, the team with the most kills will also win a prize, alongside other team and individual prizes.
Different Nationalities, One Big Community
Interestingly, about half of our players are Vietnamese, and each team had a mix of Singaporeans and Vietnamese. Despite coming from different countries and culture, no one could tell the difference. Everyone was chatting and having fun like a big family, even with the occasional Vietnamese conversations. The players lent one another their game accounts without hesitation when they realised some of the other players could not enter the custom draft lobby due to differing account levels.
Conversations were not limited to the games as they continued them through their lunch: fragrant chicken rice and nasi lemak for the Muslims. This helped the players concentrate on improving their strategy during lunch without interruptions.
Below are key lessons learnt from each team.
Team 1: Assess and Adapt to the Situation
It was a wild roller-coaster ride for Team 1 earlier in the day. Two members only managed to arrive before the game commenced, leaving the team with no time to know each other or do up their game plan.
The challenge was elevated as there were four Vietnamese in the team who naturally spoke to one another in Vietnamese, leaving their sole Singaporean player out of the conversation.
Surprisingly, things started to change during Game 1. With a majority of the team made up of Vietnamese, the conversation should continue in their native tongue. Yet they started speaking English to provide information. By the end of the day, they were communicating fully in English. So what brought the change?
It turned out that the team realised how strong and efficient the Singaporean player was. They then decided to play around him. In order to do so, they put aside their language preference and used English to discuss their strategies, define their roles. All these to make sure that the Singaporean player had all the resources he needed in the game.
The team ended up being so comfortable with each other that they managed to win all their games and become the eventual winners of TeleMatch!
Team 3: Breaking the Ice
How do you behave when it is your first time playing or knowing each other in a team? Speak politely and keep your cool even if the game situation is not ideal. But for Team 3, it was a different case.
During Team 3’s initial games, every member made sure to be polite to each other. But the facade couldn’t last long as games got more difficult and the team’s morale dipped.
Instead of staying nonchalant, two of the members who were really polite during the initial games, started to raise their voice and cheer at every team kill. It was so abrupt that the other three members, who were more reserved, started loosening up and joined in the cheer as well!
Team 3 had so much fun and started playing as a team. They won the Best Teamwork prize!
Team 2: Never Say Die
It is easy to lose your fighting spirit when placed last, but not for Team 2.
From start to end, Team 2 was constantly planning and communicating on how to improve from the previous game. They made it a point to not blame each other for the losses but to speak objectively with regards to the mistakes made in the previous games.
Even though they lost five games and were heading towards their final game, the team did not give up and continued strategising on how to get as many kills while minimising their own deaths, with knowledge that the team with the most kills could still win a prize.
Unfortunately, Team 2 did not manage to get enough kills or wins to be in the running for the prizes. But their efforts and never-say-die attitude were acknowledged and celebrated!
Team 4: Playing Your Part and Doing Your Best
Team 4 had an experienced player and was accompanied by three players who were less experienced. Some even had a limited Champion pool.
Instead of throwing in the towel, the experienced player started sharing tips and strategies for winning the game to his teammates. The less experienced players also started to step up by suggesting what they could do given their limited skills.
For example, they prioritised the picks for the player with limited Champion pool and made sure everyone understood how to hold on during the early game phase so that they could play the late game, which the team is better at. The team even managed to take a game off Team 3 despite losing quite badly in the first game.
So amazed and humbled by all four teams. Good job guys!
Prize Presentation and Pizza Party
We had five TeleTrip Campus winner tags for the winning team. There were prizes for the “Most Improvement Team” and “Best Teamwork” as well. The winning team received a Ezreal Pulsefire figurine and Aftershock mouse each. “Best Teamwork” received a Teemo plushie and Aftershock backpacks each and “Most Improvement Team” received Aftershock Sliver Mousepads.
“MVP” and “Best Support” received a Rammus Hat each
All participants did not go home empty-handed. Every player returned home with a Hextech Mystery Emote!
Also, a shoutout to the president of JCU’s Gaming Society Zhi Chun and facilitator Alan for helping out at TeleTrip!
Thank you James Cook University for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, Garena, AftershockPC, Kangaroo Nuts and SCOGA in making this TeleTrip Campus possible. Shoutout to Zhi Chun and Alan for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^
Our second TeleTrip Campus for the DOTA 2 players happened at TeleTrip Campus SUTD – DOTA 2 on 29 June 2019. So glad to see familiar faces. This time, we had 15 participants!
This time, we changed the format of TeleMatch to round-robin, which provided the players an opportunity to play against every team! When there is a tie-breaker, the winning team will be determined by the total number of kills earned during TeleMatch. With the number of kills taken into consideration, the teams must now think about how to secure kills and reduce casualties in every match, increasing the challenge of TeleMatch!
During TeleTalk, the players were introduced to roles, teamwork, and effective communication so that the teams are aligned. With that being set, the teams then proceeded to strategise their draft based on their strengths and weaknesses. It was interesting to find out what were the teams’ priorities and considerations during their discussion, such as kill potential and how to create combos out of their hero pools.
Keeping Our Players “Farmed”
As games and discussions can get really intense, we provided snacks and drinks for the players to perk themselves during the games (shoutout to Kangaroo for the tasty nuts).
To help relieve the burden of thinking about meal options while planning for the next game during lunch break, we went out to get tasty chicken rice for the players!
When it was lunchtime, both Team 1 and Team 2 were still in their games with no sign of ending. Team 3 ended early and had the option to have their meals first. Instead, they decided to watch the ongoing match and waited until both teams ended their games to have their meals together. It was really nice to see how the players were willing to wait for each other.
Below are some key events that happened to each team.
Team 3: Youngest Player with the Most Experience
Even though bots games sounded like a no-brainer to most players, two of the teams were shocked to find out that Team 3 achieved 312 kills in 30 minutes. As a comparison, the other two teams only managed to reach their highest of 152 kills and 134 kills in 30 minutes.
So what’s the secret? It turned out that during the bots warm-up game, Team 3 found out that their youngest player, 15 years old, understood how the AI-controlled heroes react to their actions and which strategy would be best to get as many kills. So how did he actually know this? It was revealed during the pizza party that he would play a game with bots during his free time in school due to unstable internet connection. He would then constantly try to find out how to improve his strategy to kill them and end the game faster by observing the bots.
Team 1: Win as a Team, Learn as a Team
Even though Team 1 managed to win games convincingly and lose games which were close, they always took the time to reflect on what could be improved after each game. They noticed that for the games they lost, they communicated less which might have greatly affected their chances of winning. It was amazing to witness how quickly they learnt that communication was a key to winning and every teammate had a part to play in this.
Team 2: Learning through Difficult Situations
During TeleMatch, it was obvious that Team 2 was struggling to play as a team. The primary reason was that none of the players had experience in leading a team. Instead of shying away from the problem, they stepped up to take on the team roles that were lacking, such as the captain and shot-caller. Despite playing out of their comfort zones, they were able to take a lot of good team fights that required coordination.
Even though they did not manage to win a game against the other teams, their determination as a team and growth as players during TeleTrip was astounding.
Good job to all three teams!
Prize Presentation and Pizza Party
We had five TeleTrip Campus winner tags for the winning team. There were prizes for the “Most Improvement Team” and “Best Teamwork” as well. The winning team received a Tecware Keyboard each. “Best Teamwork” received Aftershock mouse each and “Most Improvement Team” received Aftershock backpacks.
…not to forget the “Best Support”, George!
Also, a shoutout to our facilitators JJ and Wah Yi for helping out at TeleTrip!
During the Pizza Party, we got to surprise Wilson, whose birthday was just a few days after TeleTrip!
Like always, we had a chit-chat session with the players over pizza. It was memorable as our facilitator JJ, who is a competitive DOTA 2 player, shared his experience which includes the struggles and how the team overcame their circumstances. It definitely served as an encouragement and a reminder that everyone, not excluding stronger players, faces similar roadblocks. The most important thing is how we overcome them.
Had lots of fun with you guys, hope to see you at the next TeleTrip Campus – DOTA!
Thank you SUTD for providing the venue for TeleTrip Campus! Appreciate the support from all our partners AftershockPC, Kangaroo Nuts and SCOGA in making this TeleTrip Campus possible. Shoutout to JJ and Wah Yi for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^
It was our second TeleTrip for the Mobile Legends players and so glad to see familiar faces again at TeleTrip Campus SUTD – Mobile Legends on 15 June 2019. We are thankful to be part of MLBB Esports for Everyone Project once again, which allowed us to award in-game diamonds to the players. All the players’ efforts are greatly appreciated for joining us and sharing about TeleTrip to your friends and gaming groups!
It was amazing to see how energetic the players were in the morning! While some players came in an hour early and some came straight after work, their energy to chat with each other, to focus during TeleTalk and to discuss the game was constantly high. This time, we had a room full of (mythical) stars and even players with age ranging from 13 to 38 years old!
As usual, we started with self-introduction to warm up with each other and to understand our opponents. Without any delays, everyone shared their in-game name and favourite heroes. The players made sure that the facilitators and organisers introduced ourselves too!
Based on the previous feedback from TeleTripers to have a chance to play against every team, we decided to change TeleMatch format to a round-robin best-of-two where the winner is determined by the most number of wins. To spice things up, in a case where there’s a tie-breaker, the team with the most kills wins TeleMatch. This encouraged the players to not only think about winning but also to play more carefully and strategically.
It was a privilege to watch the players overcome their circumstances as a team throughout the day. Below are some key events that happened to each team.
Focus: 1. Communication – how it greatly impacted their games positively
2. Teamwork – one for all, all for one – staying together through the bad weather (or cold aircon and unstable data connection)
3. Objective-gaming – to play on own team’s strengths & objectives and not react to the opponents’ strengths and movement.
Keeping Team Morale High: Team 1
In their first game of TeleMatch, Team 1 lost badly to Team 2. Some of the players were affected by the loss. At this moment, some of the older players took the initiative to encourage the team and focus on their game plan. This little action went a long way as Team 1 managed a comeback and took game 2 off Team 2 convincingly. Throughout the day, the older players kept the team morale up while the younger players kept the energy level up through the wins and losses.
Learning to Accept Each Other: Team 2
Team 2 was made up of players with very diverse personalities. Some players loved chatting and hyping the game up while some players preferred the peace to focus on the game. Although they had their own preferences on how the games should be played, they decided to complement each other’s weaknesses with their strengths and even ended up scoring the most kills, winning the Most Teamwork Prize!
Playing According to the Team’s Strength: Team 3
Team 3 was a team with good communications and teamwork demonstrated even in the warm up round, almost as if they were playing together for a long time. They won their games until they met Team 4, who was a strong contender. In their first game against Team 4, the game was really close and a slight mistake was all it took for Team 4 to win. The second game went badly for Team 3, which left them to think if they got figured out.
Turned out that Team 3 was distracted by Team 4’s drafting and tried to counter them instead of focusing on their own strategy and strengths. After discussing with the team and reflecting on the game, Team 3 managed to continuously refine their team plays throughout TeleMatch.
Effective Communication: Team 4
During the warm up game, it was quite obvious that Team 4 lacked communication due to the silence. Although they won the warm up game and their first game at TeleMatch, most of them were playing silo.
In order to improve communications in the team, players who were playing in the same lane sat beside each other. This gave the opportunity for them to nudge each other physically for responses. They learnt to call out their targets during a team fight so that they knew who they were planning to take down first and coordinated their fights better.
Team 4’s communication improved significantly throughout the games and ended up winning all their games.
(An interesting note about Team 4: Their team was so close that they decided to move out of the room during gameplay when some of the players were feeling cold and came back into the room during the break as a team)
Trying Their Best No Matter What: Team 5
Team 5 had an interesting situation: they lacked a mid player and had a limited hero pool. Despite this, they tried their best in every game. It would be easy to give up and blame their circumstances. Instead, they did not complain and focused on the small goals of 15 kills that we set together. Once when I passed their team, they looked at me and said “we reached 15 kills!” cheerfully. With such sportsmanship and determination, it was no wonder that Team 5 ended up achieving the Most Spirited Team award!
Objective Gaming: Team 6
Team 6 had a player down due to flu and had to be replaced with one of our facilitators after their warm up game. Despite the player swaps, they were determined to focus on the next game. They discussed intensely with Freddy our facilitator, after their games, focusing on in-game objectives. Even though the first few games were rough, the team managed to improve and proved that they were the team to beat, resulting in the Most Improved Team award.
Even though they won all their games, the team remained humble and still continued to reflect on what could have been improved after every game. Truly deserving of their winner title!
Really impressed with every team’s progress during TeleTrip. Great job guys!
Prize Presentation and Pizza Party
We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock backpacks and “Most Improvement Team” received Aftershock mousepads.
TeleMatch winners received 1000 diamonds per player
“Most Improvement Team” and “Best Teamwork” received 500 diamonds per player
“Most Spirited Team” received 200 diamonds per player
“MVP” and “Best Support” received 300 diamonds each
All participants did not go home empty-handed. Those who were not awarded prizes received 100 diamonds each.
Also, special mention to Nafeeq who really wanted his friends to experience TeleTrip and was even willing to cover their costs, only to realise that they could not make it last minute. We are unable to refund him as part of our policy. To appreciate his heart towards TeleTrip and as a form of encouragement, we decided to award him a token of appreciation with the diamonds that his three friends were supposed to receive, a total of 300 diamonds. Double-win for him as he ended TeleTrip as a victor with additional diamonds!
With six June babies in the midst of us, we decided to celebrate the birthdays of Bryan, Ye Man, Caleb, Brian Gabriel, Calvin and Jayce! As this was a surprise, they did not know why they were called out until the cake appeared and we sang the birthday song. Happy blessed birthday!
After stuffing themselves with pizzas, it was time to bond during the pizza party. What better way to bond other than playing the game we love together? We ended up forming random in-game parties to play the different modes, including the facilitators and me! It was really heartwarming to see everybody having lots of joy and laughter while playing the game, despite our different ranks, experience, and age.
I am so glad to see how excited and bonded the players were after TeleTrip and to the point of asking when the next TeleTrip is! We all stayed in touch via a WhatsApp group and till this day, we’re still gaming and chatting with each other.
Thank you SUTD for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, MLBB Esports for Everyone Project, AftershockPC, Kangaroo Nuts and SCOGA in making this TeleTrip Campus possible. Shoutout to Freddy and Wah Yi for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^
There were many first times in TeleTrip Campus Informatics – MobileLegends on 23 March 2019. It was our first time working with Informatics students to organise TeleTrip and to have Mobile Legends as the title game for TeleTrip. We are thankful to be part of the MLBB Esports For Everyone Project which allowed us to award in-game diamonds. We greatly appreciate the players who joined us so enthusiastically and share TeleTrip to their friends!
Confirmed TeleTrip participants were added into a WhatsApp chat group a few days before TeleTrip to get to know each other. We love the energy of this group as we were pleasantly surprised to have almost 200+ messages within a span of thirty minutes! They were sharing their in-game profiles and even inviting each other for games. It was amazing to see how they interacted despite not knowing each other prior to this.
Like the previous TeleTrips, most of the players arrived early and had the chance to chat before TeleTalk started. It took some time for the players to introduce themselves as they were quite shy at the start, but proud that they were able to do it nonetheless.
After TeleTalk, the 30 players moved to their allocated teams and discussed their game plans before playing their warm-up matches. Most of the warm-up matches resulted in a one-sided win, which meant that the teams had a lot to discuss on what and how improve over lunch.
During TeleMatch, the teams were matched against teams that they had not played against during the warm-up games. The pressure increased and situations arose that tested a team’s teamwork and determination. It was definitely challenging but all the teams overcame them with lots of fun and joy!
Here are some lessons that were learnt from the teams’ experiences.
Overcoming Tough Situations with Positivity: Team 4
What do you do after your team suffers from a bad loss? Fight harder, of course! Despite Team 4’s collective effort to come up with an effective game plan earlier, they suffered a crushing lost during the warm-up game against Team 3.
It definitely affected the team’s morale slightly, but they focused on feedback and ways to improve their coordination to prepare for their first series against Team 2. When asked if they could win Team 2, they jokingly answered “yes” unanimously. With that, the team’s spirit lifted and they played with ease. They managed to win two games against Team 1 to proceed.
It was time for a rematch against Team 3. Again, the same question was asked, if they think they could win against Team 3. This time, they answered, “we will try our best”. There was definitely a shift in their mindset and how they communicated.
Although they ended losing two games to Team 3 again, this time the games were really close compared to the warm-up game. This loss motivated them to work harder after experiencing improvements and progress as a team.
Small Things That Matters: Team 5
Team 5 had players who were strong, but their lack of communication held the team back from performing. They tried changing up their roles but had no effect on their results.
We realised the experienced players were much older than the other players, which made it more convenient for the experienced players to communicate among themselves while the younger players shyly kept to themselves.
In order to create stronger bonds and accountability in the team, the team decided to change their in-game roles such that an experienced player would be paired with a younger player in a lane. Although the younger player did not play tank, he was willing to trust the team and go ahead with the plan. They also swapped positions such that the players in the same lane were sitting together to facilitate communication.
With this new arrangement, the team’s communication improved tremendously. The young teammate admitted that he had a low win rate in ranked games as a tank, which made him avoid playing tank ever since. He was surprised that his team won multiple games as he played tank. He was greatly motivated to try more roles now.
Team 5’s efforts paid off as they started winning their remaining games convincingly, which even earned them the prize of the “Best Improvement Team”.
Understanding is Key: Team 1
Team 1 started well with a great team morale, communication and even lots of laughter especially after winning their warm-up game. Everything looked great until their first series against Team 6, one of the stronger teams.
As Team 1 was playing their second game against Team 6, it was obvious that the team morale has dipped as they were not communicating and coordinating. They ended up losing both games.
Things got heated as they argued on how the game should be played and how some of them were not performing according to their roles. In order to resolve their differences, every teammate was encouraged to share their concerns instead of suppressing them.
Taking into consideration all team mate’s concerns, the solution was to manage their expectations of each other. Everybody was trying to win, but each’s approach was different due to different perspectives and experiences.
The team decided to regroup and work together for the remaining games. The change in their attitude towards each other was so great that they ended up winning the “Most Spirited Team”.
How every team overcame their problems was definitely inspiring. We could feel their hunger towards learning and improving. Great job teams!
Prize Presentation and Pizza Party
We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock mousepads and “Most Improvement Team” received Aftershock backpacks.
TeleMatch winners received 1000 diamonds per player
“Most Improvement Team” and “Best Teamwork” received 500 diamonds per player
“Most Spirited Team” received 200 diamonds per player
“MVP” and “Best Support” received 300 diamonds each
All participants do not go home empty-hand. Those who were not awarded prizes received 100 diamonds each.
This TeleTrip, we managed to have a “Fastest Pizza Eater” contest and most of the hungry boys quickly joined in!
It was a time full of laughter as they tried to finish the slice of pizza quickly. In order to prove that they have finished the pizza completely, they had to raise their hands and stick out their tongues while making sure nothing come out of their mouths.
Irfan ended up as the “Fastest Pizza Eater”, earning him 50 diamonds and bragging rights in our FPE Hall of Fame.
Even though TeleTrip has ended for over a week, the WhatsApp group chat is still going strong. Till we meet and play again in person… meantime, online works too!
Dosen “χ.тαкєσ” Low Before: I wasn’t sure if my roaming, farming and ganking was right when I was playing marksman and assassins. I was always sticking to the lane given and didn’t help my teammates. After: I learned a lot of new things about the teletrip class. I noticed that my farming was totally wrong but as Amos and ruth explained to me the proper way to farm and roam at the same time, I slowly improved my gameplay. Another thing I learn was to communicate with my team more as I am a very anti social person XDD BUT as time pass I started to communicate with my team and we manage to get the best teamwork award which was surprisingly exciting since we all started from idk who you are or you are a stranger I don’t wanna talk to you but ya we eventually talked to each other and I would like to thanks the team for helping me get the mvp player award as it was unexpected 😂 without teamwork there is no winning!
Axl “° вαиαиα °” Teo During TeleTrip, I learnt that even though if one player on the team is extremely good , it is useless without teamwork and whereas a team with teamwork and communication can bring the team furthur as compared to a team without teamwork and communication. To me its important to trust my teammates as well.
Thank you Informatics Academy for providing the venue for TeleTrip Campus and the Event Management students for all the help. Appreciate the support from all our partners, MLBB Esports For Everyone Project, AftershockPC, PEZZO, Kangaroo Nuts, SCOGA, Esports Academy and NYC in making this TeleTrip Campus possible. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us. =)
We ran our first TeleTrip Campus at National University of Singapore’s Yusof Ishak House on 9 March 2019. Despite registration time being set earlier at 9.30am so that the players could set up their laptops for the games, they amazed us again by turning up earlier!
Taking Initiatives Together
Soon it was time for TeleTalk, our signature workshop which aligns the players through teamwork so that they are ready for play. Usually as an icebreaker, the players are encouraged to introduce themselves. It was surprisingly wonderful that the players took the initiative to walk to the front of the room before addressing themselves.
The players broke into their teams after TeleTalk, and Team 6 was incomplete, because their teammate was on the way from Johor Bahru! Instead of panicking or rushing him, they took the time to strategise while thinking about how to share all these information with him when he reaches. He managed to join them just in time for the warm-up match and lunch.
Win or Learn
The teams returned from lunch and found out their opponents for TeleMatch through a live draw. By a (strange) coincidence, they matched against the same opponents from the warm-up match again. This happened previously during TeleTrip Express, which amused the returning players.
The first match was slightly more tense as the winner of that game will proceed. After the match, the teams who lost were recommended to continue playing to work on their teamwork. For the teams that lost, most thought that they lost through draft or skill, but actually it was mainly due to lack of communication, which led to the lack of coordination.
For example, a player disabled the opponent before his teammates could reach and deal damage, resulting in the opponent fleeing without receiving any harm.
The teams diligently worked on their issues, to the extent that after every game, the two teams will discuss what each other could have done better through the replays.
The Importance of Communication: Team 5
Every team had a unique issue that they overcame during TeleTrip. In the case of communication and awareness, Team 5 struggled initially. It was to the point that it took the coach to realise that mid player was having a hotkey issue to suggest a pause. This incident caused the team to reflect and talk things out after the game. As a result, they committed to changing their roles, communicating and importantly to ask and not assume in the game.
It paid off in their third game against Team 1, when they were playing from behind with almost 20k gold difference, which meant that the opponent had a significantly higher killing potential. Despite the bleak situation, Team 5 pressed on and the moment came when they managed to catch the opponent’s mid player before pushing into the base and ending the game.
Embracing Changes: Team 6
Team 6 had a rough start as well, and nothing seemed to be going right with four consecutive losses. It was even more challenging considering that most of them had limited roles. Instead of giving up, the team continued to swap their roles so that everyone could have a chance to learn and experience each role. Surprisingly, their support player who believed that he could not play other roles, played mid very well, better than support.
With that attitude to learn and explore, they eventually ended up taking a game off Team 4, one of the stronger teams in TeleTrip.
Play on the Strengths, Complement the Weaknesses: Team 2
On the contrary, Team 2 had a strong start at TeleTrip. It definitely helped to have an experienced competitive teammate to lead and direct the team. However, it was still important to play according to the team’s strengths and they learnt this in the finals.
During the best-of-three finals against Team 3, Team 2 managed to win the first game after an hour but lost the second in half an hour. There was a deciding game next, but Team 2 seemed to remain focused on their defeat. They had a draft that looked good and should counter the opponents, yet lost so badly.
It turned out that during the second game, Team 2 indeed have a good draft, but they forgot that there were teammates who were not familiar with the heroes’ capabilities. There was a gap between the experienced and inexperienced teammates as the latter was already struggling to perform their roles at a high-stress game, let alone processing information about unfamiliar heroes.
After realising this issue, Team 2 restrategized and found a draft that is good for the team, with heroes that the team was familiar with. This time, the inexperienced teammates felt comfortable and the experienced teammates could focus on leading the movement instead of teaching about the heroes. After another nail-biting one-hour game, Team 2 managed to emerge as the winners of TeleMatch.
It was amazing to see how every team overcome their problems and not forgetting to help the other teams as well with feedback. The winning teams also voluntarily shook their opponent’s hands at the end, displaying sportsmanship. Awesome job teams!
Prize Presentation and Pizza Party
We had five TeleTrip Campus winner tags for the winning team and one “Best Support” tag. We had an additional prize for the “Best Survivor” as well. Every winner received a Sliver mousepad by Aftershock. Besides the winner tags and mousepads, the winning team brought home mouse and backpacks from Aftershock.
After a long day, it was finally time to say goodbye to the players. When everybody was about to leave after getting their goody bags (shoutout to Kangaroo Nuts), suddenly one of the players approached us to ask for a group photo. Thankfully, most of the players were still around and managed to get a group photo!
Again, there were many players who stayed back to talk more about the games but this time, they continued to stay as there was no closing time for the students’ lounge. Till we meet and play again in person… meantime, online works too!
Cassey “ReckLesS” Low Despite being a relatively new player to DotA (since 2017), TeleTrip taught me many new things and also helped me discover new points that I can work on such as effective communication to be a better player. I also befriended many players through this platform that I can now play with online. Above it all, it was refreshing to experience such an exciting atmosphere that I thought I could only feel through watching The International 😀
Zhong Hua “Sibeibudget” Low The teletrip was an amazing and fun platform for me to foster friendship and play with people regardless of what skill level they are in. Through this workshop, I learned to grow to become a better player be it individually or as a group because we learn to support, motivate and forgive each other even if we had bad games. Furthermore, I also want to thank Ruth for being a good host in organising and planning this event and really enjoyed myself. I hope there’s more these event, so we can keep the dota spirit alive.
Thank you National University of Singapore E-gaming Society for providing the venue for TeleTrip Campus. Appreciate the support from all our partners, AftershockPC, PEZZO, Kangaroo Nuts, SCOGA, Esports Academy and NYC in making this TeleTrip Campus possible. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us. =)
The first TeleTrip Express Singapore 2018 happened last Saturday on 24 Nov 2018. Excitment filled the air about 15min before 10am when players started streaming into Gam3.Asia. Sat mornings are not easy for gamers, as some of you might know. We are so encouraged and was determined to put in our best for the gamers who came.
We kicked off the day with the Teamwork TeleTalk by Ruth Lim (a.k.a. potatofluff). The TeleTalk gives the understanding and premise of teamwork for the TeleMatch that follows for the whole day.
From Strangers to Teams
At the start of Teletrip Express, most of the players were shy and afraid to share their thoughts and ideas. This was partly because many of them are strangers and partly because they felt they were not good enough.
During the breaks between games, the players were encouraged to contribute their perspectives as they might be a great value to their team. The most important thing is that they do their best and trust their team to have their backs.
Their progress within a day was astonishing. Even though the teams had players of different ages and skill gaps (from beginners to veterans), they were playing head-to-head and games were really intense and exciting. The youngest player (aged 14) stepped up, leading his older teammates to victory! Perhaps you can try to guess who is the 14-year-old player of the winning team from the photo below.
It was amazing to see how everyone opened up to each other, discussing strategies and encouraging each other. Everyone gave their input and the leaders provided their respective teams with good directions. This was a huge contrast to the initial first game they played which was full of uncertainty. Great job everyone!!
Prize Presentation and Pizza Party
We had five TeleTrip Express winner tags for the winning team as we did previously. This time round, instead “Rampage Achiever”, we gave an award to “Best Support”. Besides the winner tags, the winning team brought home the hand drawn postcards by Botjira and the high-treasured Dota 2 figurines. We also had three prizes: a SCOGA Esports T-shirt, a mousepad and a mouse for correct answers to a quiz.
It was hard to say goodbye so much so that the staff at Gam3.Asia had to “chase” us out so that they can clear and close the area. Appreciate your kind patience the staff at Gam3.Asia. Some continued to game at home till past midnight through Discord. Till we meet and play again in person… meantime, online works too!
Thank you Gam3.Asia and your wonderful team for all the support before and throughout TeleTrip Express. Appreciate Botjira for the beautifully hand-drawn postcards as prizes for the winning team. Kelvin for helping out in many ways and for contribution to the winner prizes from your own collection. Douglas for so willing to help us. Appreciate the support from all our partners, PEZZO, SCOGA, Esports Academy and NYC in making this TeleTrip Express possible. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us. =)
So we came back from Subang, KL Malaysia on Wed late night after 3 days 2 nights of Tele Trip KL – DOTA 2 at Pantheon, an esports center. We started off with a dream of DOTA 2 gamers coming together for trips that is all about DOTA 2. We imagined how fun it will be that everyone in the trip all plays DOTA 2 and thus it is an easy conversation starter where we can make new friends and play the game with people we otherwise would have never met before. So we decided to put out Tele Trip and see how many DOTA 2 players will respond. We were hoping for a minimum of 30 sign ups so that we can book a nice coach, but in the end we had 10 which is perfect for a nice mini bus. So we decided to go ahead. This almost insane idea became a reality for us this week.
Highlights of the First Tele Trip
From the feedback of our trippers, all of them love the DOTA 2 gameplay time they had and also the new friends they made through the trip. We had a bunch of Malaysian friends who came together as a team to come and play with us on the last day. It was great making new friends with Malaysian players! Both having fun playing and making new friends were the objectives of Tele Trip. We wanted gamers to enjoy playing the game together, rather than playing on your own in your own room at home. After some intense gaming, the meals together were key points of bonding where we continued to talk more about the gameplay before and discuss topics about DOTA 2.
Pantheon Esports Center was definitely a highlight for the gamers as it is not just a LAN cafe. Being able to play in the VIP rooms gave much motivation to them and they loved the experience of playing in a team within a private enclosed room. Just want to take this opportunity to thank Pantheon for their generous hospitality. When we had problems with our game accounts with the game server, they troubleshoot to make sure things work. The team switched 10 computers to run the game from hard disk instead of server to minimise the possibility of game interuption. Kudos to the Pantheon team who tirelessly help us beyond their call of duty! The gamers took a break from DOTA 2 and tried Omni VR gaming as well which was great fun.
With playing together as one of the objectives of the Tele Trip, the mini workshop by Ruth Lim (Potatofluff) is about playing as a team. We split our 10 gamers into two teams, and not everyone in the team knew or played with each other on the same team before. The two teams worked towards the mini friendly match on the last day. The two teams played against each other and the winning Singapore team played against the Malaysian team.
The winning team got winner tags with limited edition DOTA 2 pins to remember their victory in this trip. None of the gamers went home empty handed as we had a goodie bag for each of them too. Each player got a limited edition DOTA 2 card which they had fun exchanging with one another for the characters they like in the goodie bag. On top of that they got a Tele Trip T-shirt, a cute portable speaker and notebook from Informatics and a Predator cap.
The chatter on our ride back from KL to Singapore was a lot more than the ride to KL. All the ten players got to know each other more and there seems to be endless topics and chats they can engage with each other. Through this, we know that the objective of making new friends is definitely achieved. We heard some of them continued playing with each other after the trip!
We were very proud of the players for their attitude and responses. We had problems with the server and some players had their gameplays being interupted several times, an issue which Pantheon had no control over. As frustrating as it can be, all of them did not lose their cool and was patient in working around the issues. The players were also patient to wait for each other so that they can play together. Not simply because this made things easier (of course we are absolutely thankful), but it demonstrated the players’ admirable character, values and priorities beyond gaming. All you trippers deserve a big pat on your back!
We kept the schedule rather loose for this trip as we were uncertain how the players will respond to a more structured and intense schedule. Based on the feedback, almost all is open to a more structured format. We took in the various feedback and will work them in for the next Tele Trip. Below is the FB Photo Album of the trip.
We have been back in Singapore for almost 2 weeks and we are still having Seoul hangover. Yes, KBBQ anytime!
A huge thank you to Zandari Festa for the special Singapore and Korea Collab Stage. We were pleasantly surprised to see the Zandari banners on lamp posts all over Hongdae area with special mention of DanZZan stage performance. Appreciate all the kindness that has been extended to us.
The night before our Zandari performance, we had a hang out session in our Hongdae airbnb house. So glad that Campfire and Foundation Music dropped by. You have to check out SGCampfire music! It was a great time over Korean fried chicken and beer, and of course ended by making music together. So surreal to be doing this with a whole bunch of awesome Singaporeans in Seoul! Below is the video of the music jam live stream we had. Sweet memories!
HubbaBubbas, Jean Tan and BECKA were in Seoul for Zandari Festa. On 30 Oct, we decided to hang out in our airbnb house in Hongdae. So happy to have CampFire and Foundation Music joined us that night. It was a Singapore night in Hongdae! We had Korean fried chicken wings and beer before this and some great chats before settling some music. Loads of laughter. Great memories! :)SOOS OIO songwriters.sg OneClickWonders #danzzandate #hongdae #seoul #hangout #fun
The next day started early at Make Up For Ever Seoul at 8.30am because it was show day! Appreciate all four make up artistes taking time to make sure HubbaBubbas, Jean Tan and Becka look their best when they should be home helping their families prepare for Chuseok, an important Korea festival in their calendar.
This is the first time all three Singapore artistes played for a music festival in Korea. Not everything worked out the way we planned it to, but the artistes adjusted and rose up to the occasion. Love how all three artistes enjoyed themselves on stage and off stage. Seeing them shine on stage that Sunday afternoon at Zandari Festa is beyond words!
It has been slightly more than one year since we started putting this album and project together. There were moments when we wonder what will come out of this. Besides performing in Seoul at Zandari Festa, all three Singapore artistes have their albums/EPs launched in Korean music stores, a bonus beyond the track in DanZZan Date. For the Singaporeans to perform in Seoul makes a sweet end to the project. Although operationally this is the end, we choose to see this as a start. A start for many more things to come, in more ways than one. This is definitely not the end of the artistes' music journey, but a milestone. We hope the exposure through this project will launch them out to greater stages and reach.
We must make mention of Leeway Music & Media, who went all the way to make this possible. Not an easy feat and you got the Singaporeans into Korea!
Here's a short video summary of the DanZZan stage in Zandari Festa.
We are still editing the video footages from the artistes performances at Zandari. Will release them once they are ready. Follow us on our social media for updates. Below are a few shoots of the venue at Zandari Festa. For more photos, you can go to our Facebook Album.
Neil Zaza Taipei Sept 2017 is the 24th stop of his tour after 23 shows in China for almost 1.5months.
We ran on a very tight schedule for the Taipei stop as we had three things to accomplish.
First was the show on 24 Sept 2017 at The Wall Live Music.
Second, was a guitar clinic at iRock Music Centre.
Third and last, was a video shoot of Neil Zaza in Taipei.
The Wall Live Music has been a great partner for the Taipei stop. They took great care of Neil from the time he landed to the time he departed from Taoyuan Airport. Special shout out to Jemp who tirelessly looked into every detail. 謝謝Jemp和公館的熱情招待!
The clinic at iRock Music Centre was an intimate session with lots of great questions from the attendees. Just want to say a huge thank you to Hank of EGO Eletronic and 阿民 of iRock Music Centre. You guys made everything work so smoothly and so easy. The clinic was live streamed on EGO’s Facebook page and there were questions from viewers outside of Taipei that came in as well. Below is the live recording of the clinic.
Lastly, we squeezed in time for a video shoot for Neil Zaza in Taipei with 阿陸. It was a fun time shooting both outdoors and indoors. I must say it was very efficient. Special thanks to 阿鬼 of Ghost Note Guitars for the use of the studio as well.
Great partners are hard to come by. For this Taipei stop, we had such great partners whom we can call brothers. We are sure that they had our backs and are doing their best in everything. I was a little concern having so many parties involved in such a short stop. Friction can easily arise as some do not know one another personally before Neil Zaza’s Taipei stop. Upon arrival, this concern quickly dissipated. It was apparent that while they have their own expectations in being involved, they were as equally committed to help each other fulfilled one another’s goals. I truly believe that this was the key to the success of this stop and we love this team of partners. Till we come back again Taipei!