Game Dependency in Singapore – Secondary School Students 2020

Game Dependency in Singapore - Secondary School Students 2020

In 2020, we hosted the Game Addiction Talk in 10 schools in Singapore, reaching out to more than 9000 students with the support of Media Literacy Council .

As part of the Game Addiction Talk, the COMEBACK Game Dependency Test was made available to students. 2765 secondary school students in 7 schools completed the COMEBACK Game Dependency Test, and results showed that 19.4% of the Secondary students  had game dependency. This translates to about 1 in 5 Secondary students in our sample.

For full report, please go to https://www.comeback.world/2020/10/08/game-dependency-in-singapore-secondary-school-students-2020/

For parents who will like to know more about this topic, we have an upcoming Parents Webinar: Understanding Games, Gamers and Game Addiction. You can register free at https://educatorsuggg20.eventbrite.sg.

Game Dependency Survey

Parents Webinar: Understanding Games, Gamers and Game Addiction NOV 2020

We are pleased to announce that the Parents Webinar: Understanding Games, Gamers and Game Addiction is back! This is in response to the enquiries we had about the next Parents Webinar after the last one we had in June 2020. 

World Health Organisation

“My child is gaming too much!” is a common statement we hear from many parents, especially during this stay home period. Gaming has become an integral part of life for many. The concern escalates when at the 72nd World Health Assembly, 194 members of the WHO unanimously agreed to adopt the 11th revision of the International Classification of Diseases and Related Health Problems (ICD-11), which includes ‘gaming disorder’ as a recognised disease. The new classifications will come into effect on 1 January 2022. Below is WHO video on Gaming Disorder.

Understanding Games, Gamers and Game Addiction

Why are games so attractive? How do we keep up with the increasing number of games? How can we make sense out of this sea of games? Join Ruth Lim in a journey into the world of games. We will explore the various types of games and game genres that are popular among the youth, breaking down the various components of game design.  

Gamers are not all the same, and they have different motivations categorised by their Player Types. Join Xing Yong in understanding the motivations of your child as a gamer, to better connect with your youth and their needs to start off conversations to deepen your relationship.

The cause of addiction is not only from the substance, in our case, gaming. It happens when deeper human needs are not met. Join Nicholas Lim to learn more about addiction from a psychologist point of view. Through the explanation of the brain development of youths, Nicholas will also explore strategies for parents to communicate and connect with gamers.

The session will be moderated by Pauline Phoon, the founder of SOOS OIO LLP and COMEBACK PTE LTD.

Below is an animation about Addiction based on Bruce Alexander’s research about the cause of addiction.


Date and Time:
21 Nov 2020 (Sat)
10am – 1pm

Venue:
Zoom Webinar

Cost:
FREE. Registration Required on Eventbrite. 
NOTE: A unique link will be emailed to you on 20 Nov 2020 to join the webinar. Please sign up using the email address you use for your Zoom account. Otherwise you might have problems logging into the Zoom webinar. 
Special thanks to Media Literary Council for making this possible.

Registration on Eventbrite: https://ugggnov20.eventbrite.sg

P.S. The last Parents Webinar in Jun 2020, we had a waitlist as we reached our max capacity of 500. During the actual Parents Webinar, about 15% of the registrants were not present. Even though it is a free event, we will greatly appreciate it that ticket-holders who cannot make it for the webinar, please cancel the ticket with Eventbrite (at no charge) to release the slot for another who is able to join us. Thank you so much for your kindness and hope to see you soon!


 ABOUT THE SPEAKERS

Nicholas Gabriel Lim

Nicholas Gabriel Lim is the principle psychologist and a board director of COMEBACK. As a registered psychologist, he has worked with youths for 2 decades. He is the co-founder of the Youth Work Association (Singapore), the author of the ebook Clash of the Mind and Heart: Understanding Adolescents, a clinical supervisor to young budding psychologist, and a youth mentor!

He has spent his career in the people, private and public sectors. All of which have been with youths, families, and advocates of youths. Given his depth and breadth of work with youths, he has been on various government advisory councils, like the Media Literacy Council and the National Council for Problem Gambling.

Nicholas not only has Degrees in Psychology from the University of Queensland and the Nanyang Technological University, but also various clincial and practice certificates like for Youth Work Coaching and Supervision, Choice Theory and Reality Therapy, Adventure Therapy, and Therapeutic Behavior Management, just to name a few. He is currently pursuing his law degree.

In his free time, Nicholas enjoys reading a good book and heading to the gym. Together with his beautiful wife, he has three children. He lives by his favorite mantra, a life well reflected would be life well live!

Nicholas Lim’s Website: https://nigel.com.sg/

Ruth Lim
Ruth is on staff with SOOS OIO as an Esports Coach and co-developed TeleTrip, an offline gaming community event. She conducts DOTA 2 foundational classes and workshops for Esports Academy under SCOGA and also teaches the module “Team Management” in Informatics Diploma for Esports and Game Design.

Ruth Lim coached a competitive DOTA 2 team TenTwenty in 2017 that won CPL Championship DOTA 2 Edition 2017, came in 1st in Dew Challenge 2017 and represented Singapore in Asia Pacific Predator League in 2018. Ruth managed Team Impunity FIFA Online 3 who got 3rd in EA Champions Cup (EACC) Winter Cup 2016 representing Singapore. In 2017, she coached Team Impunity FIFA Online 3.

Ruth graduated from Temasek Polytechnic with Diploma in Games & Entertainment Technology and SIT-University of Glasgow in Bachelors of Science with Honours in Computing Science. She also holds a CoachSG coaching certificate.

Well recognized in the DOTA 2 community, Ruth attended numerous international gaming tournaments, got to know and learnt from many of the top players worldwide. Ruth hopes to share her knowledge and experience to gamers in Singapore and beyond.

Poh Xing Yong
Xing Yong is an Associate Psychologist with COMEBACK. He has struggled with game dependency since Primary school, and now aims to help others overcome their similar struggles in game dependency using his past experiences and background in Psychology. He has completed his Psychology Degree (Honours), and is currently pursuing further studies in Counselling Psychology to further hone his skillsets.

Special Guest Speaker from Media Literacy Council

Dr Jiow Hee Jhee
Dr Jiow Hee Jhee is the Assistant Professor and Programme Director of BSc (Hons) Digital Communications and Integrated Media programme at Singapore Institute of Technology and member of the Media Literacy Council. He specialises in the impact of media on the family, media law and ethics, as well as cyber wellness and cybercrime studies.


Other Resources

Click here to read and download the free Understanding Games and Gamers Ebook + Games and Gamers Chart.
COMEBACK - Master Your GameCOMEBACK is a professional game dependency intervention program.
Click here to access the Game Dependency Test.

Good Gaming Habits Memes

Good Gaming Habits Memes

A Good Gaming Habits Meme is released every Friday 6.30pm since 10 Jul 2020 (Fri) on TeleTrip Gaming Facebook and Instagram. Or you can search for #goodgaminghabits. Thus far, 6 memes have been released. There are a total of 20 memes in this series.

What is this about?

Not sure about you, the word “toxic” never fails to pop up in the description of gamers community and culture in our conversations with other gamers. Perhaps some are resigned or got used to it. From our observation and contact with the gamers community, it is not always true. There are gamers who appreciate good games, good sportsmanship even in causal play, and just having good fun together. Yet this appreciation is usually unspoken. So our team had a thought that it will be great if we can talk about good games, good sportsmanship, good fun, etc in a light hearted manner. This “thought” was in the back burner for a while as we were busy with other things.

The Trigger

As much as we wished that there is a dramatic story to the push for us to make the “thought” a reality, it was an opportunity that came. We were in a rush to put in a proposal to Media Literacy Council (MLC) last year and this “thought” came back to us. Why not include this “thought” into the proposal and run a Good Gaming Habits campaign with memes? The proposal was approved. It was fun creating the memes in-house. Special shoutout to the gamers who gave us honest constructive feedback in the creative process… THANK YOU!

We are appreciative for the support of MLC. The memes were able to reach out to more gamers in Singapore because of the budget for advertising.

The 20 Memes

Below are the memes released. We will add the new releases into this post so that all 20 memes will be presented here. Give us a like and a follow at TeleTrip Gaming Facebook and Instagram if you like the posts.

Meme 1

Meme 2

 

Meme 3

Meme 4

 

Meme 5

 

Meme 6

 

Our First Online Competition – #SGPlaysTogether TeleMatch DOTA 2 May 2020

What can we do to relax when we are supposed to stay at home? Game together of course!

With the restrictions on gathering offline, the only option we had for any activities was online. There were a lot of considerations and planning done to make sure if the events bonded the players meaningfully and of course very fun.

After much consideration and support from our partners #SGPlaysTogether (an initiative by SGEA) and The Gym, we decided to launch #SGPlaysTogether TeleMatch DOTA 2, an online community competition for casual DOTA 2 players. We managed to gather 10 teams and we even heard that one of the teams was formed via our DOTA 2 SOOS group! It was the first time that they played with each other and decided to make things work together.

To be honest, the major concern we had was whether there were casters for TeleMatch. We tried looking for aspiring casters and there were none! We were so close to streaming just the game camera when some of the participants offered to cast the games even though it might be their first time.

We only had three main rules for casting:

      1. Be positive and encouraging.
        (If the caster has an opinion about the play, explain the situation and share how it could be improved)
      2. Be yourself
      3. and have lots of fun

And that was how we started with our #biasedcasters series! Surprisingly, many players tuned in to our Twitch channel, encouraging the teams and casters. We ended up receiving lots of requests from players if they could try casting!

Watch the VODs out below and see how the games and casting turned out! Check the scores of the teams here.

 

Group Stages: Group 1 on 30 May 2020

Group Stages: Group 2 on 31 May 2020

Semi-Finals and Finals: 6-7 Jun 2020

During the breaks of the semi-finals and finals, we invited professional casters to share more about what they do and give encouragement to aspiring players and casters. We also included interviews with both teams after the games are played.

Semi-Finals:

Finals:

Last but not least, to end with words of encouragement for the viewers! It doesn’t matter if they are aspiring casters or esports athletes, they always need encouragement and support. We had a short segment when all the viewers’ encouragement to the people in esports were read during the stream.

Special Thanks

We would like to shoutout to:

  • Our partners, Singapore Esports Association and The Gym once again for providing the prizes and awesome stream respectively.
  • Facilitators Xing Yong, Ian, Poh Jin, Damian, De Wei and Chuen Yew who volunteered their time to prepare and marshal the games.
  • Casters Wilson “Sharmomi” Koo, Ernest “Kiseijuu” Chan, Chenkai “Fixers” Leow, Matthew “[email protected]” Lopez and Benedict “Memoria” Lee for stepping out of their comfort zones to help out in the casting.
  • Special guests  Sean “Hades” Goh, Treephob “Xyclopz” Tiangtrong and Litt Binn”WinteR” Chan who took out time from their busy schedules to share their experience and nuggets of wisdom to the gamers.
  • and of course to our participants and viewers who made everything so fun!

Event Details:

Dates: 30 & 31 May (Group Stages) and 6 & 7 Jun 2020 (Semi and Finals)

Format: Round-Robin Best-of-1  for Group Stages and Single Elimination Best-of-Three for Semi and Finals

Registration Fee: Free of Charge

For more information: https://teletripgaming.com/events/sgplaystogether-dota-2-telematch/

Parents Webinar: Understanding Games, Gamers and Game Addiction

Parents Webinar: Understanding Games, Gamers and Game Addiction

Notice:
We have reached the full capacity of 500 pax for the webinar. If you are interested, you can be placed in the waitlist (click register at https://uggg.eventbrite.sg) and if someone cancels or a place frees up, we will release it to you.
If the number in the waitlist is sizeable, we might consider increasing the webinar capacity as well.
So please don’t hesitate to put yourself on the waitlist if you are interested to join us.

“My child is gaming too much!” is a common statement we hear from many parents, especially during this stay home period. Gaming has become an integral part of life for many. The concern escalates when at the 72nd World Health Assembly, 194 members of the WHO unanimously agreed to adopt the 11th revision of the International Classification of Diseases and Related Health Problems (ICD-11), which includes ‘gaming disorder’ as a recognised disease. The new classifications will come into effect on 1 January 2022. Below is WHO video on Gaming Disorder.

Why are games so attractive? How do we keep up with the increasing number of games? How can we make sense out of this sea of games? Join Ruth Lim in a journey into the world of games. We will explore the various types of games and game genres that are popular among the youth, breaking down the various components of game design.  Gamers are not all the same, and they have different motivations categorised by their Player Types. By understanding your child’s world of games and the motivations of your child as a gamer, you can understand your child and their needs better to start off conversations and deepen the relationship.

The cause of addiction is not only from the substance, in our case, gaming. It happens when deeper human needs are not met. Join Nicholas Lim to learn more about addiction from a psychologist point of view. Through the explanation of the brain development of youths, Nicholas will also explore strategies for parents to communicate and connect with gamers.

The session will be moderated by Pauline Phoon, the founder of SOOS OIO LLP and COMEBACK PTE LTD.

Below is an animation about Addiction based on Bruce Alexander’s research about the cause of addiction.


Date and Time:
27 June 2020 (Sat)
10am – 1pm

Venue:
Zoom Webinar

Cost:
FREE. Registration Required. Please fill up the form below.
Special thanks to Media Literary Council for making this possible.

Registration on Eventbrite: https://uggg.eventbrite.sg


 ABOUT THE SPEAKERS

Nicholas Gabriel Lim

Nicholas Gabriel Lim is a registered psychologist, who has worked with youths for 2 decades. He is the co-founder of the Youth Work Association (Singapore), the author of the ebook Clash of the Mind and Heart: Understanding Adolescents, a clinical supervisor to young budding psychologist, and a youth mentor!

He has spent his career in the people, private and public sectors. All of which have been with youths, families, and advocates of youths. Given his depth and breadth of work with youths, he has been on various government advisory councils, like the Media Literacy Council and the National Council for Problem Gambling.

Nicholas not only has Degrees in Psychology from the University of Queensland and the Nanyang Technological University, but also various clincial and practice certificates like for Youth Work Coaching and Supervision, Choice Theory and Reality Therapy, Adventure Therapy, and Therapeutic Behavior Management, just to name a few. He is currently pursuing his law degree.

In his free time, Nicholas enjoys reading a good book and heading to the gym. Together with his beautiful wife, he has three children. He lives by his favorite mantra, a life well reflected would be life well live!

Nicholas Lim’s Website: https://nigel.com.sg/

Ruth “Potatofluff” Lim
Ruth is on staff with SOOS OIO as an Esports Coach and co-developed TeleTrip, an offline gaming community event. She conducts DOTA 2 foundational classes and workshops for Esports Academy under SCOGA and also teaches the module “Team Management” in Informatics Diploma for Esports and Game Design.

Ruth Lim coached a competitive DOTA 2 team TenTwenty in 2017 that won CPL Championship DOTA 2 Edition 2017, came in 1st in Dew Challenge 2017 and represented Singapore in Asia Pacific Predator League in 2018. Ruth managed Team Impunity FIFA Online 3 who got 3rd in EA Champions Cup (EACC) Winter Cup 2016 representing Singapore. In 2017, she coached Team Impunity FIFA Online 3.

Ruth graduated from Temasek Polytechnic with Diploma in Games & Entertainment Technology and SIT-University of Glasgow in Bachelors of Science with Honours in Computing Science. She also holds a CoachSG coaching certificate.

Well recognized in the DOTA 2 community, Ruth attended numerous international gaming tournaments, got to know and learnt from many of the top players worldwide. Ruth hopes to share her knowledge and experience to gamers in Singapore and beyond.

Guest Speaker from Media Literacy Council

Dr Jiow Hee Jhee
Dr Jiow Hee Jhee is the Assistant Professor and Programme Director of BSc (Hons) Digital Communications and Integrated Media programme at Singapore Institute of Technology and member of the Media Literacy Council. He specialises in the impact of media on the family, media law and ethics, as well as cyber wellness and cybercrime studies.


Other Resources

Understanding Games and Gamers 1st Edition 2019 BannerClick here to read and download the free Understanding Games and Gamers Ebook + Games and Gamers Chart.
COMEBACK - Master Your GameCOMEBACK is a professional game dependency intervention program.
Click here to access the Game Dependency Test.

How to Get Better in the Laning Phase?

How to Get Better in the Laning Phase

Do you wonder why no matter how many times you kill the enemy in the laning phase, they seem to be able to end up as strong as you who have been farming?

During DOTA 2 Back to Basics Online Coaching Session 2, “Lane Management”, we covered what it means to win/ lose/ draw in lanes, strategies to get resources during laning and how to manipulate creep waves to your benefit.

To help you improve your laning, we decided to share some tips from our session.

Definition of Laning Phase

The starting phase of the game is when all heroes are at its weakest – referring to HP, skill and damage. This phase lasts for eight to twelve minutes – until the hero gets sufficient resources to move on to the next phase. The indicator is usually when the hero reaches level six and/or gets their first early-game core item.

In order to have a fighting chance past the laning phase, we need to know what is our “bottom line”, also known as our losing condition.

Losing Condition

How do we lose in the lane? Simple, by not gaining any resources, gold and EXP, during the laning. This means that by getting EXP during the laning phase, even though you are not winning but at least you are “not losing” the lane.

This applies to the enemies as well. Even if they die multiple times but end up getting EXP out of the lane, they are “not losing” because they managed to get some resources. That is why they can still keep up in the game despite the deaths in the laning phase.

Getting the Most Out of the Lane

With this in mind, here are three tips to help secure the lane:

    • Control the Creep Wave
      Make sure you keep your creep waves nearer to your tower. This way enemies will think twice before approaching the creeps. After killing your enemies, remember to pull back the creep waves.
    • Practice Creep-Pulling
      If you are playing at the side lanes, pulling neutral creeps (NC) is a good way to quickly pull the creep waves. However, if you miss the timing, you might end up pushing the waves instead! Practice pulling from both NC camps and not forgetting the double-pull.
    • Make Use of Creep Aggro
      When playing against a strong lane, try using creep aggro to attract creeps to yourself. This gives you a chance to get creeps nearer to you while resetting the creep wave equilibrium.

Remember to focus and prioritise on the resources your heroes need while keeping in mind the losing condition. With this, go ahead and win some lanes!

Why Last Hit Matters for Every DOTA 2 Player

Why Last Hit Matters for Every DOTA 2 Players

In a game of DOTA 2, getting resources is very important. How fast we get the resources determines our strength over the enemies and ultimately leading to our victory.

There are many ways to gain resources, but it all boils down to one key mechanic: last hitting. That is why in the first session of our DOTA 2 Back to Basics Online Coaching, we went in-depth with last hitting, explaining:

      • how it works,
      • why it is important,
      • and practical ways to improve this fundamental skill.

Last-hitting is so important that we have decided to share some tips here.

What is Last Hitting?

For those who might be new to the game, last hitting is the key in-game mechanic when the hero receives the gold bounty from dealing the finishing blow to enemy creeps. Specifically in DOTA, you are allowed to "last-hit" ally creeps, also known as deny. Deny is important as it denies the enemies from the bounty, hence its name, and provides you with 20% of the bounty starting from the 7.20 game patch.

Why is Last Hitting Important?

At the start of the game, every hero is at its weakest, with minimal damage and "expensive" skills - they cost mana and have a cooldown. This means you have to rely on your "right-click" last hits to gain resources. Once you have significant higher damage compared to your enemies, you can get the last hits/denies more easily while posing as a threat to your enemies in the same lane.

Case reversal, if you are weaker in last-hitting: your enemies will outlevel and overpower you at the start. This forces you to either leave the lane or wait for an opportunity to last hit as there is no way for you to trade hits or compete for last hits. This is the position you would want your enemies to be.

Even if you have a hero with skills of high damage, low mana cost and low cool down (for example, Zeus' Arc Lightning), you are not going to secure any gold without knowing how to last hit with your skill. Worse still, if you are unable to get the last hit, this provides the enemy with a higher chance to deny you.

Last Hitting and Support

Last hitting is also important for supports. Many have the misconception that since you would not be touching creeps in lanes, it is not important to last hit well. Actually it is precisely this reason why you need to last hit even better.

A support needs more resources because a huge percentage of your gold does not go to stats e.g. Smoke of Deceit, Sentry Wards and early Tango for mid-laners. You cannot be a threat to the enemy if you remain weak. It is even more disadvantaged if you become a potential victim. Finding resources is challenging, as all lanes are dedicated to your cores while you are unlikely to be strong enough to jungle on your own. That is why you cannot afford to miss opportunities such as:

      • last hitting Neutral Creeps (NCs) after you have pulled the creeps,
      • denying/hitting the creeps that your core/enemy is going to miss,
      • and when there is an opportunity to stand in the lane while waiting for your cores to return.

Remember every creep counts, such as getting your boots as early as possible. Buying team items such as Sentry Wards and ganking for the team should not be your excuse to be under-farmed.

Common Problems Faced and How to Handle Them

      1. Inconsistent Last Hits
        It is advisable to warm up in a lobby before finding a game to make sure you get used to the hero. You want your last hitting to be accurate and instinctive.
      2. Distracted by the Last Hits You Have Missed
        Remind yourself that everybody misses last hits, including the pros. In every game, it is always important to focus on what to do next rather than the mistakes that just happen. Last-hitting helps to train our focus, which will affect how you play the game as well.
      3. Facing Opponents Who Can Last Hit Better Than You
        To improve, it is important to practice last-hitting with the heroes that you are going to use. Different heroes have different base damage and last hit timings due to their attack animation. For a start, you can practice in a lobby with heroes who have low base damage and slow attack animation as this requires you to plan your last hits carefully. Allow yourself to only use 1 hit on each creep to practice your accuracy. If practicing alone in the lobby is boring, find a friend to practice last hitting/denying with you in a 1v1 lobby.

Apply what you have learnt about last-hitting and see your games improve!

DOTA2 Back to Basics Online Coaching April-May 2020

DOTA2 Back to Basics Apr-May20

Simple yet Powerful Lessons to Improve Your Gameplay

DOTA 2 is a complex game, and the constant changes just makes the game even harder. That is why we have designed this Back to Basics course to strengthen your core understanding of the game so that you can develop skills that transcends through the patches.

In each 45min-session done in lecture style, we will explain each topic and there are simple exercises that you can do on your own to start your journey to be a stronger player!

Below are the topics that each of the 8 sessions will cover:

    1. What is DOTA - 7 April 2020, Tues 7pm-7.45pm Singapore time
      • Why resources matter and the real reason why last hit matters
      • How to master last-hitting like a pro?
    2. Lane Management14 April 2020, Tues 7pm-7.45pm Singapore time
      • How does winning the game by “losing” the lane work?
      • How to own your opponents in lane?
    3. Hero (Part 1) - 21 April 2020, Tues 7pm-7.45pm Singapore time
      • What heroes should I play to win games?
      • How to start winning games with your favourite hero?
    4. Hero (Part 2) - 28 April 2020, Tues 7pm-7.45pm Singapore time
      • How do I win in a losing matchup?
      • Learn the art of making a comeback in losing games!
    5. Power Spike - 5 May 2020, Tues 7pm-7.45pm Singapore time
      • Why does timing of items matter and what does all the numbers in the stats mean?
      • How does snowballing works and how to be ahead in the game?
    6. Drafting - 12 May 2020, Tues 7pm-7.45pm Singapore time
      • How can drafting make the game easier for you
      • Why does my enemy always have a better draft? Discover the secrets to the foundation of drafting in this session.
    7. Roles - 19 May 2020, Tues 7pm-7.45pm Singapore time
      • What should I be doing based on my roles and team strategy
      • Farm? Gank? Plant wards!? Don’t get confused and find out what you need to do to win games in DOTA 2.
    8. Analysing games - 26 May 2020, Tues 7pm-7.45pm Singapore time
      • How does the MMR System affect my games and how to use the scoreboard
      • Trying to get out of the MMR trench? Wondering why you’re losing games despite a great KDA? Come join us in this last session to learn how to beat the MMR system and transform your red day to green days!
Fees:
Each session at S$10.
All 8 sessions at S$70.

DOTA 2 Back To Basics Additional Tutorials Available at S$50/Session

Not sure why you’re unable to apply the concepts learnt during lectures? Show your replays* during tutorial and we will review mistakes and provide tips** on how you can perform better. Learning can be lonely, so join with the other students and get the chance to learn from each other’s strengths and weaknesses! It is capped at 4 students per session, making sure that you get the most out of each tutorial.

*Replays are based on the exercises mentioned at the end of the respective lectures. The exercises will also be emailed to you after the respective lectures, so do check your junk mail in case it gets there.
**Review and tips will be scoped based on that week’s topic

To enhance your learning experience, you can sign up for tutorials! Tutorial sessions are available on Thursdays (2 days after the lecture) 7pm-8pm. At every 1-hour session, each participant will be provided 15 minutes to go through their replay. During the 15 minutes, the coach will review your replay and:

      • Identify key mistakes
      • Provide explanation on how it can cost your game
      • Suggest practical exercises to overcome your weaknesses

It is recommended that the participant attend the lecture before joining the tutorial.

Things to Note for Tutorial:

      • This tutorial is NOT an open Q&A session!
      • Attendance will be taken during each session. Only 1 attendee for each email address registered.
      • No refund and transfer are allowed once payment is made.
      • The 15 minutes provided to each participant includes setup. Please be ready with your replay or your time will be allocated to the other participants.
      • Please be prepared with your replays during the tutorial. You are required to share your screen with the replay (video or via in-game client).
      • If you turn up unprepared with your replay, your 15 minutes will be allocated to the other participants. E.g. 1 participant didn’t provide a replay. The remaining participants get 5 minutes extra to go through their replays.

ABOUT THE COACH: Ruth “Potatofluff” Lim

Ruth is on staff with SOOS OIO as an Esports Coach and co-developed TeleTrip, an offline gaming community event. She conducts DOTA 2 foundational classes and workshops for Esports Academy under SCOGA and also teaches the module “Team Management” in Informatics Diploma for Esports and Game Design.

Ruth Lim coached a competitive DOTA 2 team TenTwenty in 2017 that won CPL Championship DOTA 2 Edition 2017, came in 1st in Dew Challenge 2017 and represented Singapore in Asia Pacific Predator League in 2018. Ruth managed Team Impunity FIFA Online 3 who got 3rd in EA Champions Cup (EACC) Winter Cup 2016 representing Singapore. In 2017, she coached Team Impunity FIFA Online 3.

Ruth graduated from Temasek Polytechnic with Diploma in Games & Entertainment Technology and SIT-University of Glasgow in Bachelors of Science with Honours in Computing Science. She also holds a CoachSG coaching certificate.

Well recognized in the DOTA 2 community, Ruth attended numerous international gaming tournaments, got to know and learnt from many of the top players worldwide. Ruth hopes to share her knowledge and experience to gamers in Singapore and beyond.

Registration Form

Password must be at least 7 characters long.
Password must be at least 7 characters long.
Please select the respective Lectures that you will like to sign up for. Payment will be made through PayPal at the submission of this form. No refunds will be provided upon confirmation.
Please select the respective Tutorials that you will like to sign up for. Payment will be made through PayPal at the submission of this form. No refunds will be provided upon confirmation.

    
     
   

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Attending the First Mobile Legends World Championship: TeleTrip KL Mobile Legends M1 World Championship 2019

There was a lot of excitement and anticipation heading towards the world’s first Mobile Legends World Championship (aka M1) held in Axiata Arena, Kuala Lumpur from 15 to 17 November. Despite having a number of gamers attend the MPL – MY/SG S4 Playoffs held in October, we managed to have 4 gamers join us for this TeleTrip!

We took the afternoon ride up to Sri Petaling a day before the tournament and managed to have a tour at Pantheon, an esports arena, and experience the VR machines.

Highlights of TeleTrip

It was amazing that within a 4D3N trip, we could accomplish so much! We managed to:

  • Catch the opening/closing ceremonies
  • Collect the exclusive ML merchandise with our gold tickets
  • Watch hype matches
    (e.g. 10 Seconds Gaming+ vs Todak, which was a nailbiting series)
  • Go for a mini food hunt, such as trying out Chrysanthemum & Cham Soft Serve @ Soft Launch, self-cooking skewers @ 360 BBQ and Mala Steamboat @ Chill Chill Steamboat (and won a plate of meat patty)
  • Order bubble tea from a petrol kiosk
  • Sing our hearts out at a Karaoke place MusicWorld
  • Played board games till late

It was a great way to relax and bond through our love for the game. As the matches were cast in Malay, we were thankful to have Nishamm with us to translate.

Even though it was the first time meeting each other, the jokes and conversations made everybody feel as if we had been longtime friends. The experienced gamers also took the time to breakdown the drafts made by the professional teams to the less experienced gamers. It was really sweet for them to also explain patiently what was going on to make sure we were keeping up.

Other than memories, the gamers also brought home backpacks (courtesy of Aftershock) to bag home all the merchandise.

M2 2020?

Towards the end of the tournament, it was announced that the next world championship will be held in Jakarta, Indonesia. This got the gamers excited and hoping for a TeleTrip Indonesia to watch the ML World Championship there while making more friends who love the game.

It was encouraging to see how much the gamers enjoyed TeleTrip and looking forward to bringing more gamers overseas to experience their local version of gaming, events, and culture.

Instastory of TeleTrip KL Mobile Legends M1 World Championship 2019: https://www.instagram.com/stories/highlights/17849554774703911/

Positively Facing Unexpected Challenges: TeleTrip Campus TP – League of Legends

Positively Facing Unexpected Challenges: TeleTrip Campus TP - League of Legends

Throwback to November 2019, we had our first private TeleTrip Campus for Temasek Polytechnic’s Game Design & Development (GDD) students on 4 November! We are grateful for the overwhelming support from 40 students who signed up with us.

Due to connectivity issues, there was a slight change to the format and rules of TeleMatch: Single-Elimination 1-v-1 mid.  Each team had to send a player to compete while using the same character. Each player is only allowed to play once, so teams have to plan who to send forward and how to win their opponents. The winning teams of each round will proceed until a TeleMatch winner emerges.

Massive Introduction

As usual, we started ice-breaking with self-introduction during TeleTalk. Even though most of them have been course mates for a year, the students were surprised to find out that these course mates play League of Legends. They also got to know more about their new teammates of the day.

Planning to Win

With only 15 minutes to plan for their games, it was interesting to see how each team prioritized their discussions. Some focused on drafting and champion pool, while others focused on getting to know their new teammates and their playstyle preferences.

Positively Dealing with Unforeseen Circumstances

While the teams were looking forward to executing their strategies against their opponents, we faced an unforeseen challenge: latency.

We continued to try various methods to solve the issue but to no avail. After much deliberation, we decided to change the format from a 5v5 to a 1v1. We are encouraged to see the students stepping up to offer solutions and accommodate the potential solutions (such as playing in different rooms). Some students even took the time to teach their teammates who were new to the game on how to play certain roles!

Cheap Thrills: Watching a League Match in the Classroom

The students adapted to the new format and rules of  TeleMatch and another round of discussion began. They cheered for their friends who were playing and even commented that “this is the first time we gotta watch a game openly in school”!

Even though it was a 1v1, no teammate took a backset. During each match, the teammates of the representative continued advising and sharing information (which was allowed in TeleMatch).

We loved how the students reacted to the situation and challenges positively. Well done everyone!

Prize Presentation

We had five TeleTrip Campus winner tags for the winning team. There were prizes for the 2nd, 3rd, and 4th-placing teams as well. The winning team received an Aftershock mouse each. 2nd place received a Ezreal Pulsefire figurine each, 3rd place received a Tryndamere figurine each and 4th place received an Aftershock  Sliver Mousepads each.

Shoutout to the lecturers Douglas and Malcolm, and vice-president of TP GDD Special Interest Group (SIG) Kristy for their tremendous help and support in making this TeleTrip Campus possible!

And also special thanks to our facilitators!

Pizza Party

We officially ended the day with Pizza Party and are glad that the students loved the pizzas from De PaStar!

Thank Yous!

Thank you Temasek Polytechnic for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, AftershockPC, SCOGA and De PaStar in making this TeleTrip Campus possible. Shoutout to the TP lecturers: Malcolm and Douglas, TP GDD SIG vice-president Kristy, and our facilitators: Jun Wei, Chris, Alan, Hakim and Zhi Chun for all the help. Last but not least, to the students who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus TP Nov 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2265923453698818

Instastory of TeleTrip Campus TP Nov 2019: https://www.instagram.com/stories/highlights/18113159263035910/

Details of TeleTrip Campus TP Nov 2019:
https://www.soos-oio.com/2019/10/11/teletrip-campus-tp-nov-2019-league-of-legends/