Parents Webinar: Understanding Games, Gamers and Game Addiction

Parents Webinar: Understanding Games, Gamers and Game Addiction

We have reached the full capacity of 500 pax for the webinar. If you are interested, you can be placed in the waitlist (click register at and if someone cancels or a place frees up, we will release it to you.
If the number in the waitlist is sizeable, we might consider increasing the webinar capacity as well.
So please don’t hesitate to put yourself on the waitlist if you are interested to join us.

“My child is gaming too much!” is a common statement we hear from many parents, especially during this stay home period. Gaming has become an integral part of life for many. The concern escalates when at the 72nd World Health Assembly, 194 members of the WHO unanimously agreed to adopt the 11th revision of the International Classification of Diseases and Related Health Problems (ICD-11), which includes ‘gaming disorder’ as a recognised disease. The new classifications will come into effect on 1 January 2022. Below is WHO video on Gaming Disorder.

Why are games so attractive? How do we keep up with the increasing number of games? How can we make sense out of this sea of games? Join Ruth Lim in a journey into the world of games. We will explore the various types of games and game genres that are popular among the youth, breaking down the various components of game design.  Gamers are not all the same, and they have different motivations categorised by their Player Types. By understanding your child’s world of games and the motivations of your child as a gamer, you can understand your child and their needs better to start off conversations and deepen the relationship.

The cause of addiction is not only from the substance, in our case, gaming. It happens when deeper human needs are not met. Join Nicholas Lim to learn more about addiction from a psychologist point of view. Through the explanation of the brain development of youths, Nicholas will also explore strategies for parents to communicate and connect with gamers.

The session will be moderated by Pauline Phoon, the founder of SOOS OIO LLP and COMEBACK PTE LTD.

Below is an animation about Addiction based on Bruce Alexander’s research about the cause of addiction.

Date and Time:
27 June 2020 (Sat)
10am – 1pm

Zoom Webinar

FREE. Registration Required. Please fill up the form below.
Special thanks to Media Literary Council for making this possible.

Registration on Eventbrite:


Nicholas Gabriel Lim

Nicholas Gabriel Lim is a registered psychologist, who has worked with youths for 2 decades. He is the co-founder of the Youth Work Association (Singapore), the author of the ebook Clash of the Mind and Heart: Understanding Adolescents, a clinical supervisor to young budding psychologist, and a youth mentor!

He has spent his career in the people, private and public sectors. All of which have been with youths, families, and advocates of youths. Given his depth and breadth of work with youths, he has been on various government advisory councils, like the Media Literacy Council and the National Council for Problem Gambling.

Nicholas not only has Degrees in Psychology from the University of Queensland and the Nanyang Technological University, but also various clincial and practice certificates like for Youth Work Coaching and Supervision, Choice Theory and Reality Therapy, Adventure Therapy, and Therapeutic Behavior Management, just to name a few. He is currently pursuing his law degree.

In his free time, Nicholas enjoys reading a good book and heading to the gym. Together with his beautiful wife, he has three children. He lives by his favorite mantra, a life well reflected would be life well live!

Nicholas Lim’s Website:

Ruth “Potatofluff” Lim
Ruth is on staff with SOOS OIO as an Esports Coach and co-developed TeleTrip, an offline gaming community event. She conducts DOTA 2 foundational classes and workshops for Esports Academy under SCOGA and also teaches the module “Team Management” in Informatics Diploma for Esports and Game Design.

Ruth Lim coached a competitive DOTA 2 team TenTwenty in 2017 that won CPL Championship DOTA 2 Edition 2017, came in 1st in Dew Challenge 2017 and represented Singapore in Asia Pacific Predator League in 2018. Ruth managed Team Impunity FIFA Online 3 who got 3rd in EA Champions Cup (EACC) Winter Cup 2016 representing Singapore. In 2017, she coached Team Impunity FIFA Online 3.

Ruth graduated from Temasek Polytechnic with Diploma in Games & Entertainment Technology and SIT-University of Glasgow in Bachelors of Science with Honours in Computing Science. She also holds a CoachSG coaching certificate.

Well recognized in the DOTA 2 community, Ruth attended numerous international gaming tournaments, got to know and learnt from many of the top players worldwide. Ruth hopes to share her knowledge and experience to gamers in Singapore and beyond.

Guest Speaker from Media Literacy Council

Dr Jiow Hee Jhee
Dr Jiow Hee Jhee is the Assistant Professor and Programme Director of BSc (Hons) Digital Communications and Integrated Media programme at Singapore Institute of Technology and member of the Media Literacy Council. He specialises in the impact of media on the family, media law and ethics, as well as cyber wellness and cybercrime studies.

Other Resources

Understanding Games and Gamers 1st Edition 2019 BannerClick here to read and download the free Understanding Games and Gamers Ebook + Games and Gamers Chart.
COMEBACK - Master Your GameCOMEBACK is a professional game dependency intervention program.
Click here to access the Game Dependency Test.

COMEBACK – Master Your Game

COMEBACK - Master Your Game

Community is the focus of SOOS OIO. We love running TeleTrip and engaging the gamers online. I never thought we will have a program on game dependency. It was not part of my plan. In fact the problem of game addiction was brought up to me many times at different occasions. I understand the escalating issue but I felt I could not do much to help. Putting together the Game Addiction talk and sharing my understanding through a simple ebook were possibly the most we can do. At least that was what I thought.

Through a series of events in a short span of time, my heart was stirred to do more for gamers who are losing themselves in games. So I texted Nic Lim, our advising Psychologist, hoping he will discourage me on this emotionally charged crazy idea. Instead, he responded with urgency as he is convicted that this need has to be addressed. We met for lunch within the next two days which is not usual as our meetings are booked in advance due to tight schedules. To my amazement, within the 1.5 hours lunch, we had the program framework. This was the birth of COMEBACK, which did not have a name then. After which was lots of hard work to make this a reality.

To experience some disruptions in life due to games may not amount to game addiction as defined by the American Psychiatric Association and World Health Organization. By such definition, there are not many game addicts around in Singapore to warrant much attention. In reality, there are many who have lost control over their lives where a gamer is consumed with games and missed out on many important persons and things in life. We can do something before any gamer reaches extreme severity.

COMEBACK is designed to help gamers gain mastery over games within a community of gamers. The gamers do not have to fight alone, but other gamers under the guidance of those who had gained mastery. We navigate the challenges of game dependency with the participants, helping them gain a deeper self-awareness within a community who understands. We do not only stop at bringing gamers to neutral or survival mode. We incorporated Life Purpose Coaching into the program so that COMEBACKERs go beyond surviving games to have victory with a purpose.

To have more information about COMEBACK, please go to You can take the Game Dependency Test to see how your games health level is at