IAMCR Beijing 2022 – Game Player Types and its Influence on Game Dependency

IAMCR Beijing 2022 - Game Player Types and its Influence on Game Dependency

We presented our paper “Game Player Types and its Influence on Game Dependency” at IAMCR Beijing this year and got good reviews. Below is the abstract of the paper:

Authors

Dr. Hee Jhee Jiow – Singapore Institute of Technology
Mr. Xing Yong Poh – COMEBACK Pte Ltd
Ms. Pauline Phoon – SOOS OIO LLP
Ms. Ruth Lim – SOOS OIO LLP
Mr. Nicholas Gabriel Lim – COMEBACK Pte Ltd

Abstract

This study investigates the relationship between video game dependency and player type typology.

As video gaming grows to become an integral part of the lives of many youths, concerns about the consequences of excessive gaming have emerged too. These concerns appear to be grounded as video games have been reported to damage family, school, social and psychological functioning – collectively describing the effects of game dependency (akin to gaming addiction measures). Moreover, over the years, various gamer typologies have been developed to provide insights into the different behaviours and motivations of gamers. While these typologies were initially developed for game designers to create more appealing games, their applicability has since extended beyond. This study adopts such gamer typologies and established a framework of player types (Achiever, Guru, Socializers, Explorers) and investigates its influence on game dependency.

Through a literature review, this study hypothesised that (H1) Achievers will be positively associated with Game Dependency, and (H2) Socializers and Explorers will be negatively associated with Game Dependency.

Secondary school students, aged 13-17, were invited through schools to participate in an online survey. Data was collected with the permission of the respective schools to be used for research purposes. A total of students (n=999) was included in the sample, gathered from three secondary schools in Singapore. Game Dependency measure satisfied the reliability criteria with a Cronbach alpha of 0.94. Correlational analysis and comparison of means were performed on the data collected.

Our findings showed statistically significant support for H1 and H2. This study explains that Socializer player type, who are more people- than game-centric, are more likely to follow their social contacts in a game, and expand their social network and resources. And as such, they are more likely to play with their friends and would hence have a lower game dependency. On the other hand, Explorer player type may spend less time in games due to the limited exploratory possibilities present; they may choose to exhibit these tendencies by viewing videos or talking to other players. These constitute activities outside video gaming that is not captured in the current tool used to capture game dependency. The Explorer player type also do not enjoy challenges within the game and may thus stop playing once the games get difficult. Therefore, Explorer player type requires the least measure of commitment (i.e., time, effort, money), which in turn causes an opposite influence on their game dependence.

While the measures used are theoretically derived and consistent with other studies, this study went a step further by quantitatively showing its association between the two variables and discriminating between game dependency groups. This study provides a nuanced understanding of the Uses and Gratifications Theory, demonstrating how different gamer types (akin to gratifications) plays the game (akin to game dependency). While nascent, this venture has proven useful for identifying problematic in-game tendencies, thus informing the rehabilitative work among pathological video gamers, which the authors seek to undertake.

The abstract can be found at https://iamcr.org/beijing2022/abstract-books. Look under Audience Section and it will lead you to download a PDF with all the abstracts from the section. Our abstract is found in page 11 of the PDF document.

Team SOOS – Our Esports Team

Team SOOS - Our Esports Team

We can’t believe that it has been almost a year since we ran nine TeleMatches across four game titles in a year. For those who are new to TeleMatch, it is an online community competition for casual players. There have been so many questions about our community events… Why TeleTrip and/or TeleMatch? What do we gain out of this?

It has always been in our hearts to build a positive and healthy gaming community, where gamers can be friends beyond the games. With all these interactions, we also hope that players get to interact and play with each other and who knows, many competitive teams might emerge from this. This journey is challenging but worth a shot.

An opportunity arose when we received a chance to represent Singapore for 2021 PREDATOR LEAGUE DOTA 2. Besides the honour of being our country’s representatives, it was also an opportunity to play against the top teams in Southeast Asia to learn and grow together. We decided to call out to the players from the DOTA 2 SOOS community.

We managed to gather a team of six players in less than 24 hours just 2 weeks before our first match today. Interestingly, five out of six of the players have participated in TeleMatch before and not everybody knew each other. After getting to know their teammates, they got down to business and played together under the name “Team SOOS”. Here are the players:

  • Samuel “Sequinox” Chan
  • Chen Kai “desole” Leow
  • Joel “j dog” Liew
  • Jonathan “Jonch” Chua
  • Jonathan “ticky tack” Lee
  • Edwin “mach1ne” Toh 

Even though the lead time towards the tournament is short, it was amazing to see how each player put in the effort to improve towards it. Some even took the initiative to play together beyond training time. To also see how appreciative the players were towards the opportunity to represent the country was a huge encouragement to us.

We really hope the team gains lots of experience and friendships through this tournament, like how TeleMatch has been for the players. No matter the results, we would like to give our sincere thanks to the players who rose up to the occasion. Also, please cheer for them as they play!

Having a Singaporean team to represent our country in esports is a dream that seems really far away and we are so glad that we have started this first step. We really hope that this will encourage all the Singaporean players who want to work towards winning a championship to take the leap of faith and try out playing competitive, even if it means facing a tough opponent at the start.

If you and/or your team would like to join us as Team SOOS, check if you have met the requirements and contact us!

2021 PREDATOR LEAGUE Teams

Listen to Jean Tan’s Lo-Fi Jazz-Hop Remix of ‘Oak Cherry Wine’, a Collaboration with Korean Artiste 양중은 YANG JUNG EUN

LISTEN TO SINGER-SONGWRITER JEAN TAN’S LO-FI JAZZ-HOP REMIX OF ‘OAK CHERRY WINE’, A COLLABORATION WITH KOREAN ARTISTE 양중은YANG JUNG EUN

As a follow up to her recently-released 5-track EP, ‘Blooms’, Singaporean singer-songwriter Jean Tan will be releasing a remix of her spellbinding single, ‘Oak Cherry Wine’. Produced by Singaporean music producer, Feng Lee, the remix is a collaboration with Korean YouTube artiste 양중은 Yang Jung Eun and is available on all music platforms today on 29 January 2021.

Written in her distinctive, bluesy vein, ‘Oak Cherry Wine’ is a love song interwoven with Jean’s personal experiences. It tells the story of Jean’s personal struggles with kidney disease, and of the man who stood by her in the celebratory and difficult moments alike. Like all truly good romance stories, the song’s lyrics has a bittersweet tinge, and is all the better for it – a love that is tried and true.

Marrying Jean’s lyrical sensitivity with 양중은Yang Jung Eun’s dulcet vocals, this refreshing take stays true to its original composition. The remix is elevated by a new arrangement – a lo-fi beat, the jazz-hop push and pull, the syncopated neo-soul electric piano – becoming more than just the sum of its parts. “It was a surreal experience working across borders while the world was on lockdown for much of 2020. The collab took off really well because June Eun is such an amazing and friendly guy! I guess we were just trying to make the best out of a crazy year”, says Jean Tan on working together with 양중은Yang Jung Eun.

Listen to the single on all major music platforms through this link: https://ampl.ink/GkNaO

Jean Tan will also be releasing an accompanying music video of the newly remixed version on 14 Feb 2021, made available on her YouTube channel. Directed by Stockholm-based Singaporean film director, Mandy Tay, the video features a pair of lovers dancing through the quotidian scenes of Stockholm city.

Traditional meets contemporary, and ballet meets street dance, as the couple whirl around each other in a dream state, swirling like a glass of (oak cherry) wine. 

LISTEN TO SINGER-SONGWRITER JEAN TAN’S LO-FI JAZZ-HOP REMIX OF ‘OAK CHERRY WINE’, A COLLABORATION WITH KOREAN ARTISTE 양중은YANG JUNG EUN LISTEN TO SINGER-SONGWRITER JEAN TAN’S LO-FI JAZZ-HOP REMIX OF ‘OAK CHERRY WINE’, A COLLABORATION WITH KOREAN ARTISTE 양중은YANG JUNG EUN

Below are the amazing talents who put their creative talent into the song and MV.

About Jean Tan

Jean is a singer-songwriter based in Singapore. Her music is a blend of folk, pop, and vocal jazz.

Jean has performed at Singapore’s National Stadium and Gardens by the Bay for the Southeast Asian Games 2015, as well as events like the Singapore Night Festival, Esplanade’s All Things New, Come Together, and Foreword festivals, Riverside Flow, and Zandari Festa in Seoul, Korea. Her song ‘Crowns’ was used as the opening theme song for the Singaporean television series ‘BRA’, while other originals ‘6.55pm’ and ‘Waiting for Love’ have also been featured in the Korean drama mini-series ‘Barefoot Diva’ and ‘Le Jour’. Her recent ‘Blooms’ EP was released in Nov 2020, produced by Singaporean R&B artiste and producer Dru Chen.

Jean often weaves her life challenges into her songs and uses her music for social good. She has performed at schools, teenage homes, community spaces, and for organisations such as Halogen Foundation, World Vision, Relief Singapore, Operation Smile, and Architects of Life.

Website | Facebook | Instagram | YouTube

About 양중은Yang Jung Eun

June 양중은 (Yang Jung Eun) is a singer-songwriter and YouTube artiste based in Seoul, South Korea. June is known for his versatile and soulful voice, displayed through the range of pop, soul, indie, and jazz covers on his YouTube channel. He was cast on Season 3 of ‘I Can See Your Voice S3’ of Korean broadcast TV ‘Mnet’, where his impressive rendition of Adele’s ‘Rolling in the Deep’ garnered more than 20m views online. Apart from spending his time on music, June also works as an advertisement and marketing director. He also quite likes his beer.

Instagram | YouTube

About Feng Lee 

Feng Lee is a music producer and guitarist from Singapore. A graduate and scholarship recipient from the esteemed Berklee College of Music, he was handpicked by American Idol judge and Grammy-nominated songwriter, Kara DioGuardi to be a music producer in her Hitmaking course. While in college, Lee also had the opportunity to co-write with one half of the legendary Hall & Oates, John Oates.

Currently based in Singapore, he has performed with and produced for local acts Nathan Hartono, The Sam Willows, Charlie Lim, BECKA, bittymacbeth, and The Apex Project. Lee’s recent collaborations include arranging and producing the theme song for Mediacorp’s latest Channel 8 Drama Friends From Afar and arranging the music for UnionPay International’s latest brand video featuring Sing! China vocalist Joanna Dong.

About Mandy Tay

Besides being an internationally exhibited fine art photographer, Mandy Tay also produces commercials (for clients ranging from Ikea to Spotify) and videos dusted by wanderlust.  A highly independent creator who treats her Sony camera as an extension of her eye, her strength lies in emotive storytelling and connecting with people, which shines through her stories of travel, life or love, sometimes all in one.

Since her return from Hong Kong and Dubai, she is on a quest to expand the hearts of everyone she meets, one video at a time. Follow her technicolour dreams on Instagram @taymandy. For more, please visit www.mandytay.com

Game Dependency in Singapore – Secondary School Students 2020

Game Dependency in Singapore - Secondary School Students 2020

In 2020, we hosted the Game Addiction Talk in 10 schools in Singapore, reaching out to more than 9000 students with the support of Media Literacy Council .

As part of the Game Addiction Talk, the COMEBACK Game Dependency Test was made available to students. 2765 secondary school students in 7 schools completed the COMEBACK Game Dependency Test, and results showed that 19.4% of the Secondary students  had game dependency. This translates to about 1 in 5 Secondary students in our sample.

For full report, please go to https://www.comeback.world/2020/10/08/game-dependency-in-singapore-secondary-school-students-2020/

For parents who will like to know more about this topic, we have an upcoming Parents Webinar: Understanding Games, Gamers and Game Addiction. You can register free at https://educatorsuggg20.eventbrite.sg.

Game Dependency Survey

Good Gaming Habits Memes

Good Gaming Habits Memes

A Good Gaming Habits Meme is released every Friday 6.30pm since 10 Jul 2020 (Fri) on TeleTrip Gaming Facebook and Instagram. Or you can search for #goodgaminghabits. Thus far, 6 memes have been released. There are a total of 20 memes in this series.

What is this about?

Not sure about you, the word “toxic” never fails to pop up in the description of gamers community and culture in our conversations with other gamers. Perhaps some are resigned or got used to it. From our observation and contact with the gamers community, it is not always true. There are gamers who appreciate good games, good sportsmanship even in causal play, and just having good fun together. Yet this appreciation is usually unspoken. So our team had a thought that it will be great if we can talk about good games, good sportsmanship, good fun, etc in a light hearted manner. This “thought” was in the back burner for a while as we were busy with other things.

The Trigger

As much as we wished that there is a dramatic story to the push for us to make the “thought” a reality, it was an opportunity that came. We were in a rush to put in a proposal to Media Literacy Council (MLC) last year and this “thought” came back to us. Why not include this “thought” into the proposal and run a Good Gaming Habits campaign with memes? The proposal was approved. It was fun creating the memes in-house. Special shoutout to the gamers who gave us honest constructive feedback in the creative process… THANK YOU!

We are appreciative for the support of MLC. The memes were able to reach out to more gamers in Singapore because of the budget for advertising.

The 20 Memes

Below are the memes released. We will add the new releases into this post so that all 20 memes will be presented here. Give us a like and a follow at TeleTrip Gaming Facebook and Instagram if you like the posts.

Meme 1

Meme 2

 

Meme 3

Meme 4

 

Meme 5

 

Meme 6

 

Our First Online Competition – #SGPlaysTogether TeleMatch DOTA 2 May 2020

What can we do to relax when we are supposed to stay at home? Game together of course!

With the restrictions on gathering offline, the only option we had for any activities was online. There were a lot of considerations and planning done to make sure if the events bonded the players meaningfully and of course very fun.

After much consideration and support from our partners #SGPlaysTogether (an initiative by SGEA) and The Gym, we decided to launch #SGPlaysTogether TeleMatch DOTA 2, an online community competition for casual DOTA 2 players. We managed to gather 10 teams and we even heard that one of the teams was formed via our DOTA 2 SOOS group! It was the first time that they played with each other and decided to make things work together.

To be honest, the major concern we had was whether there were casters for TeleMatch. We tried looking for aspiring casters and there were none! We were so close to streaming just the game camera when some of the participants offered to cast the games even though it might be their first time.

We only had three main rules for casting:

      1. Be positive and encouraging.
        (If the caster has an opinion about the play, explain the situation and share how it could be improved)
      2. Be yourself
      3. and have lots of fun

And that was how we started with our #biasedcasters series! Surprisingly, many players tuned in to our Twitch channel, encouraging the teams and casters. We ended up receiving lots of requests from players if they could try casting!

Watch the VODs out below and see how the games and casting turned out! Check the scores of the teams here.

 

Group Stages: Group 1 on 30 May 2020

Group Stages: Group 2 on 31 May 2020

Semi-Finals and Finals: 6-7 Jun 2020

During the breaks of the semi-finals and finals, we invited professional casters to share more about what they do and give encouragement to aspiring players and casters. We also included interviews with both teams after the games are played.

Semi-Finals:

Finals:

Last but not least, to end with words of encouragement for the viewers! It doesn’t matter if they are aspiring casters or esports athletes, they always need encouragement and support. We had a short segment when all the viewers’ encouragement to the people in esports were read during the stream.

Special Thanks

We would like to shoutout to:

  • Our partners, Singapore Esports Association and The Gym once again for providing the prizes and awesome stream respectively.
  • Facilitators Xing Yong, Ian, Poh Jin, Damian, De Wei and Chuen Yew who volunteered their time to prepare and marshal the games.
  • Casters Wilson “Sharmomi” Koo, Ernest “Kiseijuu” Chan, Chenkai “Fixers” Leow, Matthew “[email protected]” Lopez and Benedict “Memoria” Lee for stepping out of their comfort zones to help out in the casting.
  • Special guests  Sean “Hades” Goh, Treephob “Xyclopz” Tiangtrong and Litt Binn”WinteR” Chan who took out time from their busy schedules to share their experience and nuggets of wisdom to the gamers.
  • and of course to our participants and viewers who made everything so fun!

Event Details:

Dates: 30 & 31 May (Group Stages) and 6 & 7 Jun 2020 (Semi and Finals)

Format: Round-Robin Best-of-1  for Group Stages and Single Elimination Best-of-Three for Semi and Finals

Registration Fee: Free of Charge

For more information: https://teletripgaming.com/events/sgplaystogether-dota-2-telematch/

How to Get Better in the Laning Phase?

How to Get Better in the Laning Phase

Do you wonder why no matter how many times you kill the enemy in the laning phase, they seem to be able to end up as strong as you who have been farming?

During DOTA 2 Back to Basics Online Coaching Session 2, “Lane Management”, we covered what it means to win/ lose/ draw in lanes, strategies to get resources during laning and how to manipulate creep waves to your benefit.

To help you improve your laning, we decided to share some tips from our session.

Definition of Laning Phase

The starting phase of the game is when all heroes are at its weakest – referring to HP, skill and damage. This phase lasts for eight to twelve minutes – until the hero gets sufficient resources to move on to the next phase. The indicator is usually when the hero reaches level six and/or gets their first early-game core item.

In order to have a fighting chance past the laning phase, we need to know what is our “bottom line”, also known as our losing condition.

Losing Condition

How do we lose in the lane? Simple, by not gaining any resources, gold and EXP, during the laning. This means that by getting EXP during the laning phase, even though you are not winning but at least you are “not losing” the lane.

This applies to the enemies as well. Even if they die multiple times but end up getting EXP out of the lane, they are “not losing” because they managed to get some resources. That is why they can still keep up in the game despite the deaths in the laning phase.

Getting the Most Out of the Lane

With this in mind, here are three tips to help secure the lane:

    • Control the Creep Wave
      Make sure you keep your creep waves nearer to your tower. This way enemies will think twice before approaching the creeps. After killing your enemies, remember to pull back the creep waves.
    • Practice Creep-Pulling
      If you are playing at the side lanes, pulling neutral creeps (NC) is a good way to quickly pull the creep waves. However, if you miss the timing, you might end up pushing the waves instead! Practice pulling from both NC camps and not forgetting the double-pull.
    • Make Use of Creep Aggro
      When playing against a strong lane, try using creep aggro to attract creeps to yourself. This gives you a chance to get creeps nearer to you while resetting the creep wave equilibrium.

Remember to focus and prioritise on the resources your heroes need while keeping in mind the losing condition. With this, go ahead and win some lanes!

Why Last Hit Matters for Every DOTA 2 Player

Why Last Hit Matters for Every DOTA 2 Players

In a game of DOTA 2, getting resources is very important. How fast we get the resources determines our strength over the enemies and ultimately leading to our victory.

There are many ways to gain resources, but it all boils down to one key mechanic: last hitting. That is why in the first session of our DOTA 2 Back to Basics Online Coaching, we went in-depth with last hitting, explaining:

      • how it works,
      • why it is important,
      • and practical ways to improve this fundamental skill.

Last-hitting is so important that we have decided to share some tips here.

What is Last Hitting?

For those who might be new to the game, last hitting is the key in-game mechanic when the hero receives the gold bounty from dealing the finishing blow to enemy creeps. Specifically in DOTA, you are allowed to "last-hit" ally creeps, also known as deny. Deny is important as it denies the enemies from the bounty, hence its name, and provides you with 20% of the bounty starting from the 7.20 game patch.

Why is Last Hitting Important?

At the start of the game, every hero is at its weakest, with minimal damage and "expensive" skills - they cost mana and have a cooldown. This means you have to rely on your "right-click" last hits to gain resources. Once you have significant higher damage compared to your enemies, you can get the last hits/denies more easily while posing as a threat to your enemies in the same lane.

Case reversal, if you are weaker in last-hitting: your enemies will outlevel and overpower you at the start. This forces you to either leave the lane or wait for an opportunity to last hit as there is no way for you to trade hits or compete for last hits. This is the position you would want your enemies to be.

Even if you have a hero with skills of high damage, low mana cost and low cool down (for example, Zeus' Arc Lightning), you are not going to secure any gold without knowing how to last hit with your skill. Worse still, if you are unable to get the last hit, this provides the enemy with a higher chance to deny you.

Last Hitting and Support

Last hitting is also important for supports. Many have the misconception that since you would not be touching creeps in lanes, it is not important to last hit well. Actually it is precisely this reason why you need to last hit even better.

A support needs more resources because a huge percentage of your gold does not go to stats e.g. Smoke of Deceit, Sentry Wards and early Tango for mid-laners. You cannot be a threat to the enemy if you remain weak. It is even more disadvantaged if you become a potential victim. Finding resources is challenging, as all lanes are dedicated to your cores while you are unlikely to be strong enough to jungle on your own. That is why you cannot afford to miss opportunities such as:

      • last hitting Neutral Creeps (NCs) after you have pulled the creeps,
      • denying/hitting the creeps that your core/enemy is going to miss,
      • and when there is an opportunity to stand in the lane while waiting for your cores to return.

Remember every creep counts, such as getting your boots as early as possible. Buying team items such as Sentry Wards and ganking for the team should not be your excuse to be under-farmed.

Common Problems Faced and How to Handle Them

      1. Inconsistent Last Hits
        It is advisable to warm up in a lobby before finding a game to make sure you get used to the hero. You want your last hitting to be accurate and instinctive.
      2. Distracted by the Last Hits You Have Missed
        Remind yourself that everybody misses last hits, including the pros. In every game, it is always important to focus on what to do next rather than the mistakes that just happen. Last-hitting helps to train our focus, which will affect how you play the game as well.
      3. Facing Opponents Who Can Last Hit Better Than You
        To improve, it is important to practice last-hitting with the heroes that you are going to use. Different heroes have different base damage and last hit timings due to their attack animation. For a start, you can practice in a lobby with heroes who have low base damage and slow attack animation as this requires you to plan your last hits carefully. Allow yourself to only use 1 hit on each creep to practice your accuracy. If practicing alone in the lobby is boring, find a friend to practice last hitting/denying with you in a 1v1 lobby.

Apply what you have learnt about last-hitting and see your games improve!

Attending the First Mobile Legends World Championship: TeleTrip KL Mobile Legends M1 World Championship 2019

There was a lot of excitement and anticipation heading towards the world’s first Mobile Legends World Championship (aka M1) held in Axiata Arena, Kuala Lumpur from 15 to 17 November. Despite having a number of gamers attend the MPL – MY/SG S4 Playoffs held in October, we managed to have 4 gamers join us for this TeleTrip!

We took the afternoon ride up to Sri Petaling a day before the tournament and managed to have a tour at Pantheon, an esports arena, and experience the VR machines.

Highlights of TeleTrip

It was amazing that within a 4D3N trip, we could accomplish so much! We managed to:

  • Catch the opening/closing ceremonies
  • Collect the exclusive ML merchandise with our gold tickets
  • Watch hype matches
    (e.g. 10 Seconds Gaming+ vs Todak, which was a nailbiting series)
  • Go for a mini food hunt, such as trying out Chrysanthemum & Cham Soft Serve @ Soft Launch, self-cooking skewers @ 360 BBQ and Mala Steamboat @ Chill Chill Steamboat (and won a plate of meat patty)
  • Order bubble tea from a petrol kiosk
  • Sing our hearts out at a Karaoke place MusicWorld
  • Played board games till late

It was a great way to relax and bond through our love for the game. As the matches were cast in Malay, we were thankful to have Nishamm with us to translate.

Even though it was the first time meeting each other, the jokes and conversations made everybody feel as if we had been longtime friends. The experienced gamers also took the time to breakdown the drafts made by the professional teams to the less experienced gamers. It was really sweet for them to also explain patiently what was going on to make sure we were keeping up.

Other than memories, the gamers also brought home backpacks (courtesy of Aftershock) to bag home all the merchandise.

M2 2020?

Towards the end of the tournament, it was announced that the next world championship will be held in Jakarta, Indonesia. This got the gamers excited and hoping for a TeleTrip Indonesia to watch the ML World Championship there while making more friends who love the game.

It was encouraging to see how much the gamers enjoyed TeleTrip and looking forward to bringing more gamers overseas to experience their local version of gaming, events, and culture.

Instastory of TeleTrip KL Mobile Legends M1 World Championship 2019: https://www.instagram.com/stories/highlights/17849554774703911/

Positively Facing Unexpected Challenges: TeleTrip Campus TP – League of Legends

Positively Facing Unexpected Challenges: TeleTrip Campus TP - League of Legends

Throwback to November 2019, we had our first private TeleTrip Campus for Temasek Polytechnic’s Game Design & Development (GDD) students on 4 November! We are grateful for the overwhelming support from 40 students who signed up with us.

Due to connectivity issues, there was a slight change to the format and rules of TeleMatch: Single-Elimination 1-v-1 mid.  Each team had to send a player to compete while using the same character. Each player is only allowed to play once, so teams have to plan who to send forward and how to win their opponents. The winning teams of each round will proceed until a TeleMatch winner emerges.

Massive Introduction

As usual, we started ice-breaking with self-introduction during TeleTalk. Even though most of them have been course mates for a year, the students were surprised to find out that these course mates play League of Legends. They also got to know more about their new teammates of the day.

Planning to Win

With only 15 minutes to plan for their games, it was interesting to see how each team prioritized their discussions. Some focused on drafting and champion pool, while others focused on getting to know their new teammates and their playstyle preferences.

Positively Dealing with Unforeseen Circumstances

While the teams were looking forward to executing their strategies against their opponents, we faced an unforeseen challenge: latency.

We continued to try various methods to solve the issue but to no avail. After much deliberation, we decided to change the format from a 5v5 to a 1v1. We are encouraged to see the students stepping up to offer solutions and accommodate the potential solutions (such as playing in different rooms). Some students even took the time to teach their teammates who were new to the game on how to play certain roles!

Cheap Thrills: Watching a League Match in the Classroom

The students adapted to the new format and rules of  TeleMatch and another round of discussion began. They cheered for their friends who were playing and even commented that “this is the first time we gotta watch a game openly in school”!

Even though it was a 1v1, no teammate took a backset. During each match, the teammates of the representative continued advising and sharing information (which was allowed in TeleMatch).

We loved how the students reacted to the situation and challenges positively. Well done everyone!

Prize Presentation

We had five TeleTrip Campus winner tags for the winning team. There were prizes for the 2nd, 3rd, and 4th-placing teams as well. The winning team received an Aftershock mouse each. 2nd place received a Ezreal Pulsefire figurine each, 3rd place received a Tryndamere figurine each and 4th place received an Aftershock  Sliver Mousepads each.

Shoutout to the lecturers Douglas and Malcolm, and vice-president of TP GDD Special Interest Group (SIG) Kristy for their tremendous help and support in making this TeleTrip Campus possible!

And also special thanks to our facilitators!

Pizza Party

We officially ended the day with Pizza Party and are glad that the students loved the pizzas from De PaStar!

Thank Yous!

Thank you Temasek Polytechnic for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, AftershockPC, SCOGA and De PaStar in making this TeleTrip Campus possible. Shoutout to the TP lecturers: Malcolm and Douglas, TP GDD SIG vice-president Kristy, and our facilitators: Jun Wei, Chris, Alan, Hakim and Zhi Chun for all the help. Last but not least, to the students who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus TP Nov 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2265923453698818

Instastory of TeleTrip Campus TP Nov 2019: https://www.instagram.com/stories/highlights/18113159263035910/

Details of TeleTrip Campus TP Nov 2019:
https://www.soos-oio.com/2019/10/11/teletrip-campus-tp-nov-2019-league-of-legends/