Listen to Jean Tan’s Lo-Fi Jazz-Hop Remix of ‘Oak Cherry Wine’, a Collaboration with Korean Artiste 양중은 YANG JUNG EUN


As a follow up to her recently-released 5-track EP, ‘Blooms’, Singaporean singer-songwriter Jean Tan will be releasing a remix of her spellbinding single, ‘Oak Cherry Wine’. Produced by Singaporean music producer, Feng Lee, the remix is a collaboration with Korean YouTube artiste 양중은 Yang Jung Eun and is available on all music platforms today on 29 January 2021.

Written in her distinctive, bluesy vein, ‘Oak Cherry Wine’ is a love song interwoven with Jean’s personal experiences. It tells the story of Jean’s personal struggles with kidney disease, and of the man who stood by her in the celebratory and difficult moments alike. Like all truly good romance stories, the song’s lyrics has a bittersweet tinge, and is all the better for it – a love that is tried and true.

Marrying Jean’s lyrical sensitivity with 양중은Yang Jung Eun’s dulcet vocals, this refreshing take stays true to its original composition. The remix is elevated by a new arrangement – a lo-fi beat, the jazz-hop push and pull, the syncopated neo-soul electric piano – becoming more than just the sum of its parts. “It was a surreal experience working across borders while the world was on lockdown for much of 2020. The collab took off really well because June Eun is such an amazing and friendly guy! I guess we were just trying to make the best out of a crazy year”, says Jean Tan on working together with 양중은Yang Jung Eun.

Listen to the single on all major music platforms through this link:

Jean Tan will also be releasing an accompanying music video of the newly remixed version on 14 Feb 2021, made available on her YouTube channel. Directed by Stockholm-based Singaporean film director, Mandy Tay, the video features a pair of lovers dancing through the quotidian scenes of Stockholm city.

Traditional meets contemporary, and ballet meets street dance, as the couple whirl around each other in a dream state, swirling like a glass of (oak cherry) wine. 


Below are the amazing talents who put their creative talent into the song and MV.

About Jean Tan

Jean is a singer-songwriter based in Singapore. Her music is a blend of folk, pop, and vocal jazz.

Jean has performed at Singapore’s National Stadium and Gardens by the Bay for the Southeast Asian Games 2015, as well as events like the Singapore Night Festival, Esplanade’s All Things New, Come Together, and Foreword festivals, Riverside Flow, and Zandari Festa in Seoul, Korea. Her song ‘Crowns’ was used as the opening theme song for the Singaporean television series ‘BRA’, while other originals ‘6.55pm’ and ‘Waiting for Love’ have also been featured in the Korean drama mini-series ‘Barefoot Diva’ and ‘Le Jour’. Her recent ‘Blooms’ EP was released in Nov 2020, produced by Singaporean R&B artiste and producer Dru Chen.

Jean often weaves her life challenges into her songs and uses her music for social good. She has performed at schools, teenage homes, community spaces, and for organisations such as Halogen Foundation, World Vision, Relief Singapore, Operation Smile, and Architects of Life.

Website | Facebook | Instagram | YouTube

About 양중은Yang Jung Eun

June 양중은 (Yang Jung Eun) is a singer-songwriter and YouTube artiste based in Seoul, South Korea. June is known for his versatile and soulful voice, displayed through the range of pop, soul, indie, and jazz covers on his YouTube channel. He was cast on Season 3 of ‘I Can See Your Voice S3’ of Korean broadcast TV ‘Mnet’, where his impressive rendition of Adele’s ‘Rolling in the Deep’ garnered more than 20m views online. Apart from spending his time on music, June also works as an advertisement and marketing director. He also quite likes his beer.

Instagram | YouTube

About Feng Lee 

Feng Lee is a music producer and guitarist from Singapore. A graduate and scholarship recipient from the esteemed Berklee College of Music, he was handpicked by American Idol judge and Grammy-nominated songwriter, Kara DioGuardi to be a music producer in her Hitmaking course. While in college, Lee also had the opportunity to co-write with one half of the legendary Hall & Oates, John Oates.

Currently based in Singapore, he has performed with and produced for local acts Nathan Hartono, The Sam Willows, Charlie Lim, BECKA, bittymacbeth, and The Apex Project. Lee’s recent collaborations include arranging and producing the theme song for Mediacorp’s latest Channel 8 Drama Friends From Afar and arranging the music for UnionPay International’s latest brand video featuring Sing! China vocalist Joanna Dong.

About Mandy Tay

Besides being an internationally exhibited fine art photographer, Mandy Tay also produces commercials (for clients ranging from Ikea to Spotify) and videos dusted by wanderlust.  A highly independent creator who treats her Sony camera as an extension of her eye, her strength lies in emotive storytelling and connecting with people, which shines through her stories of travel, life or love, sometimes all in one.

Since her return from Hong Kong and Dubai, she is on a quest to expand the hearts of everyone she meets, one video at a time. Follow her technicolour dreams on Instagram @taymandy. For more, please visit

Game Dependency in Singapore – Secondary School Students 2020

Game Dependency in Singapore - Secondary School Students 2020

In 2020, we hosted the Game Addiction Talk in 10 schools in Singapore, reaching out to more than 9000 students with the support of Media Literacy Council .

As part of the Game Addiction Talk, the COMEBACK Game Dependency Test was made available to students. 2765 secondary school students in 7 schools completed the COMEBACK Game Dependency Test, and results showed that 19.4% of the Secondary students  had game dependency. This translates to about 1 in 5 Secondary students in our sample.

For full report, please go to

For parents who will like to know more about this topic, we have an upcoming Parents Webinar: Understanding Games, Gamers and Game Addiction. You can register free at

Game Dependency Survey

Good Gaming Habits Memes

Good Gaming Habits Memes

A Good Gaming Habits Meme is released every Friday 6.30pm since 10 Jul 2020 (Fri) on TeleTrip Gaming Facebook and Instagram. Or you can search for #goodgaminghabits. Thus far, 6 memes have been released. There are a total of 20 memes in this series.

What is this about?

Not sure about you, the word “toxic” never fails to pop up in the description of gamers community and culture in our conversations with other gamers. Perhaps some are resigned or got used to it. From our observation and contact with the gamers community, it is not always true. There are gamers who appreciate good games, good sportsmanship even in causal play, and just having good fun together. Yet this appreciation is usually unspoken. So our team had a thought that it will be great if we can talk about good games, good sportsmanship, good fun, etc in a light hearted manner. This “thought” was in the back burner for a while as we were busy with other things.

The Trigger

As much as we wished that there is a dramatic story to the push for us to make the “thought” a reality, it was an opportunity that came. We were in a rush to put in a proposal to Media Literacy Council (MLC) last year and this “thought” came back to us. Why not include this “thought” into the proposal and run a Good Gaming Habits campaign with memes? The proposal was approved. It was fun creating the memes in-house. Special shoutout to the gamers who gave us honest constructive feedback in the creative process… THANK YOU!

We are appreciative for the support of MLC. The memes were able to reach out to more gamers in Singapore because of the budget for advertising.

The 20 Memes

Below are the memes released. We will add the new releases into this post so that all 20 memes will be presented here. Give us a like and a follow at TeleTrip Gaming Facebook and Instagram if you like the posts.

Meme 1

Meme 2


Meme 3

Meme 4


Meme 5


Meme 6


Our First Online Competition – #SGPlaysTogether TeleMatch DOTA 2 May 2020

What can we do to relax when we are supposed to stay at home? Game together of course!

With the restrictions on gathering offline, the only option we had for any activities was online. There were a lot of considerations and planning done to make sure if the events bonded the players meaningfully and of course very fun.

After much consideration and support from our partners #SGPlaysTogether (an initiative by SGEA) and The Gym, we decided to launch #SGPlaysTogether TeleMatch DOTA 2, an online community competition for casual DOTA 2 players. We managed to gather 10 teams and we even heard that one of the teams was formed via our DOTA 2 SOOS group! It was the first time that they played with each other and decided to make things work together.

To be honest, the major concern we had was whether there were casters for TeleMatch. We tried looking for aspiring casters and there were none! We were so close to streaming just the game camera when some of the participants offered to cast the games even though it might be their first time.

We only had three main rules for casting:

      1. Be positive and encouraging.
        (If the caster has an opinion about the play, explain the situation and share how it could be improved)
      2. Be yourself
      3. and have lots of fun

And that was how we started with our #biasedcasters series! Surprisingly, many players tuned in to our Twitch channel, encouraging the teams and casters. We ended up receiving lots of requests from players if they could try casting!

Watch the VODs out below and see how the games and casting turned out! Check the scores of the teams here.


Group Stages: Group 1 on 30 May 2020

Group Stages: Group 2 on 31 May 2020

Semi-Finals and Finals: 6-7 Jun 2020

During the breaks of the semi-finals and finals, we invited professional casters to share more about what they do and give encouragement to aspiring players and casters. We also included interviews with both teams after the games are played.



Last but not least, to end with words of encouragement for the viewers! It doesn’t matter if they are aspiring casters or esports athletes, they always need encouragement and support. We had a short segment when all the viewers’ encouragement to the people in esports were read during the stream.

Special Thanks

We would like to shoutout to:

  • Our partners, Singapore Esports Association and The Gym once again for providing the prizes and awesome stream respectively.
  • Facilitators Xing Yong, Ian, Poh Jin, Damian, De Wei and Chuen Yew who volunteered their time to prepare and marshal the games.
  • Casters Wilson “Sharmomi” Koo, Ernest “Kiseijuu” Chan, Chenkai “Fixers” Leow, Matthew “[email protected]” Lopez and Benedict “Memoria” Lee for stepping out of their comfort zones to help out in the casting.
  • Special guests  Sean “Hades” Goh, Treephob “Xyclopz” Tiangtrong and Litt Binn”WinteR” Chan who took out time from their busy schedules to share their experience and nuggets of wisdom to the gamers.
  • and of course to our participants and viewers who made everything so fun!

Event Details:

Dates: 30 & 31 May (Group Stages) and 6 & 7 Jun 2020 (Semi and Finals)

Format: Round-Robin Best-of-1  for Group Stages and Single Elimination Best-of-Three for Semi and Finals

Registration Fee: Free of Charge

For more information:

How to Get Better in the Laning Phase?

How to Get Better in the Laning Phase

Do you wonder why no matter how many times you kill the enemy in the laning phase, they seem to be able to end up as strong as you who have been farming?

During DOTA 2 Back to Basics Online Coaching Session 2, “Lane Management”, we covered what it means to win/ lose/ draw in lanes, strategies to get resources during laning and how to manipulate creep waves to your benefit.

To help you improve your laning, we decided to share some tips from our session.

Definition of Laning Phase

The starting phase of the game is when all heroes are at its weakest – referring to HP, skill and damage. This phase lasts for eight to twelve minutes – until the hero gets sufficient resources to move on to the next phase. The indicator is usually when the hero reaches level six and/or gets their first early-game core item.

In order to have a fighting chance past the laning phase, we need to know what is our “bottom line”, also known as our losing condition.

Losing Condition

How do we lose in the lane? Simple, by not gaining any resources, gold and EXP, during the laning. This means that by getting EXP during the laning phase, even though you are not winning but at least you are “not losing” the lane.

This applies to the enemies as well. Even if they die multiple times but end up getting EXP out of the lane, they are “not losing” because they managed to get some resources. That is why they can still keep up in the game despite the deaths in the laning phase.

Getting the Most Out of the Lane

With this in mind, here are three tips to help secure the lane:

    • Control the Creep Wave
      Make sure you keep your creep waves nearer to your tower. This way enemies will think twice before approaching the creeps. After killing your enemies, remember to pull back the creep waves.
    • Practice Creep-Pulling
      If you are playing at the side lanes, pulling neutral creeps (NC) is a good way to quickly pull the creep waves. However, if you miss the timing, you might end up pushing the waves instead! Practice pulling from both NC camps and not forgetting the double-pull.
    • Make Use of Creep Aggro
      When playing against a strong lane, try using creep aggro to attract creeps to yourself. This gives you a chance to get creeps nearer to you while resetting the creep wave equilibrium.

Remember to focus and prioritise on the resources your heroes need while keeping in mind the losing condition. With this, go ahead and win some lanes!

Why Last Hit Matters for Every DOTA 2 Player

Why Last Hit Matters for Every DOTA 2 Players

In a game of DOTA 2, getting resources is very important. How fast we get the resources determines our strength over the enemies and ultimately leading to our victory.

There are many ways to gain resources, but it all boils down to one key mechanic: last hitting. That is why in the first session of our DOTA 2 Back to Basics Online Coaching, we went in-depth with last hitting, explaining:

      • how it works,
      • why it is important,
      • and practical ways to improve this fundamental skill.

Last-hitting is so important that we have decided to share some tips here.

What is Last Hitting?

For those who might be new to the game, last hitting is the key in-game mechanic when the hero receives the gold bounty from dealing the finishing blow to enemy creeps. Specifically in DOTA, you are allowed to "last-hit" ally creeps, also known as deny. Deny is important as it denies the enemies from the bounty, hence its name, and provides you with 20% of the bounty starting from the 7.20 game patch.

Why is Last Hitting Important?

At the start of the game, every hero is at its weakest, with minimal damage and "expensive" skills - they cost mana and have a cooldown. This means you have to rely on your "right-click" last hits to gain resources. Once you have significant higher damage compared to your enemies, you can get the last hits/denies more easily while posing as a threat to your enemies in the same lane.

Case reversal, if you are weaker in last-hitting: your enemies will outlevel and overpower you at the start. This forces you to either leave the lane or wait for an opportunity to last hit as there is no way for you to trade hits or compete for last hits. This is the position you would want your enemies to be.

Even if you have a hero with skills of high damage, low mana cost and low cool down (for example, Zeus' Arc Lightning), you are not going to secure any gold without knowing how to last hit with your skill. Worse still, if you are unable to get the last hit, this provides the enemy with a higher chance to deny you.

Last Hitting and Support

Last hitting is also important for supports. Many have the misconception that since you would not be touching creeps in lanes, it is not important to last hit well. Actually it is precisely this reason why you need to last hit even better.

A support needs more resources because a huge percentage of your gold does not go to stats e.g. Smoke of Deceit, Sentry Wards and early Tango for mid-laners. You cannot be a threat to the enemy if you remain weak. It is even more disadvantaged if you become a potential victim. Finding resources is challenging, as all lanes are dedicated to your cores while you are unlikely to be strong enough to jungle on your own. That is why you cannot afford to miss opportunities such as:

      • last hitting Neutral Creeps (NCs) after you have pulled the creeps,
      • denying/hitting the creeps that your core/enemy is going to miss,
      • and when there is an opportunity to stand in the lane while waiting for your cores to return.

Remember every creep counts, such as getting your boots as early as possible. Buying team items such as Sentry Wards and ganking for the team should not be your excuse to be under-farmed.

Common Problems Faced and How to Handle Them

      1. Inconsistent Last Hits
        It is advisable to warm up in a lobby before finding a game to make sure you get used to the hero. You want your last hitting to be accurate and instinctive.
      2. Distracted by the Last Hits You Have Missed
        Remind yourself that everybody misses last hits, including the pros. In every game, it is always important to focus on what to do next rather than the mistakes that just happen. Last-hitting helps to train our focus, which will affect how you play the game as well.
      3. Facing Opponents Who Can Last Hit Better Than You
        To improve, it is important to practice last-hitting with the heroes that you are going to use. Different heroes have different base damage and last hit timings due to their attack animation. For a start, you can practice in a lobby with heroes who have low base damage and slow attack animation as this requires you to plan your last hits carefully. Allow yourself to only use 1 hit on each creep to practice your accuracy. If practicing alone in the lobby is boring, find a friend to practice last hitting/denying with you in a 1v1 lobby.

Apply what you have learnt about last-hitting and see your games improve!

Attending the First Mobile Legends World Championship: TeleTrip KL Mobile Legends M1 World Championship 2019

There was a lot of excitement and anticipation heading towards the world’s first Mobile Legends World Championship (aka M1) held in Axiata Arena, Kuala Lumpur from 15 to 17 November. Despite having a number of gamers attend the MPL – MY/SG S4 Playoffs held in October, we managed to have 4 gamers join us for this TeleTrip!

We took the afternoon ride up to Sri Petaling a day before the tournament and managed to have a tour at Pantheon, an esports arena, and experience the VR machines.

Highlights of TeleTrip

It was amazing that within a 4D3N trip, we could accomplish so much! We managed to:

  • Catch the opening/closing ceremonies
  • Collect the exclusive ML merchandise with our gold tickets
  • Watch hype matches
    (e.g. 10 Seconds Gaming+ vs Todak, which was a nailbiting series)
  • Go for a mini food hunt, such as trying out Chrysanthemum & Cham Soft Serve @ Soft Launch, self-cooking skewers @ 360 BBQ and Mala Steamboat @ Chill Chill Steamboat (and won a plate of meat patty)
  • Order bubble tea from a petrol kiosk
  • Sing our hearts out at a Karaoke place MusicWorld
  • Played board games till late

It was a great way to relax and bond through our love for the game. As the matches were cast in Malay, we were thankful to have Nishamm with us to translate.

Even though it was the first time meeting each other, the jokes and conversations made everybody feel as if we had been longtime friends. The experienced gamers also took the time to breakdown the drafts made by the professional teams to the less experienced gamers. It was really sweet for them to also explain patiently what was going on to make sure we were keeping up.

Other than memories, the gamers also brought home backpacks (courtesy of Aftershock) to bag home all the merchandise.

M2 2020?

Towards the end of the tournament, it was announced that the next world championship will be held in Jakarta, Indonesia. This got the gamers excited and hoping for a TeleTrip Indonesia to watch the ML World Championship there while making more friends who love the game.

It was encouraging to see how much the gamers enjoyed TeleTrip and looking forward to bringing more gamers overseas to experience their local version of gaming, events, and culture.

Instastory of TeleTrip KL Mobile Legends M1 World Championship 2019:

Positively Facing Unexpected Challenges: TeleTrip Campus TP – League of Legends

Positively Facing Unexpected Challenges: TeleTrip Campus TP - League of Legends

Throwback to November 2019, we had our first private TeleTrip Campus for Temasek Polytechnic’s Game Design & Development (GDD) students on 4 November! We are grateful for the overwhelming support from 40 students who signed up with us.

Due to connectivity issues, there was a slight change to the format and rules of TeleMatch: Single-Elimination 1-v-1 mid.  Each team had to send a player to compete while using the same character. Each player is only allowed to play once, so teams have to plan who to send forward and how to win their opponents. The winning teams of each round will proceed until a TeleMatch winner emerges.

Massive Introduction

As usual, we started ice-breaking with self-introduction during TeleTalk. Even though most of them have been course mates for a year, the students were surprised to find out that these course mates play League of Legends. They also got to know more about their new teammates of the day.

Planning to Win

With only 15 minutes to plan for their games, it was interesting to see how each team prioritized their discussions. Some focused on drafting and champion pool, while others focused on getting to know their new teammates and their playstyle preferences.

Positively Dealing with Unforeseen Circumstances

While the teams were looking forward to executing their strategies against their opponents, we faced an unforeseen challenge: latency.

We continued to try various methods to solve the issue but to no avail. After much deliberation, we decided to change the format from a 5v5 to a 1v1. We are encouraged to see the students stepping up to offer solutions and accommodate the potential solutions (such as playing in different rooms). Some students even took the time to teach their teammates who were new to the game on how to play certain roles!

Cheap Thrills: Watching a League Match in the Classroom

The students adapted to the new format and rules of  TeleMatch and another round of discussion began. They cheered for their friends who were playing and even commented that “this is the first time we gotta watch a game openly in school”!

Even though it was a 1v1, no teammate took a backset. During each match, the teammates of the representative continued advising and sharing information (which was allowed in TeleMatch).

We loved how the students reacted to the situation and challenges positively. Well done everyone!

Prize Presentation

We had five TeleTrip Campus winner tags for the winning team. There were prizes for the 2nd, 3rd, and 4th-placing teams as well. The winning team received an Aftershock mouse each. 2nd place received a Ezreal Pulsefire figurine each, 3rd place received a Tryndamere figurine each and 4th place received an Aftershock  Sliver Mousepads each.

Shoutout to the lecturers Douglas and Malcolm, and vice-president of TP GDD Special Interest Group (SIG) Kristy for their tremendous help and support in making this TeleTrip Campus possible!

And also special thanks to our facilitators!

Pizza Party

We officially ended the day with Pizza Party and are glad that the students loved the pizzas from De PaStar!

Thank Yous!

Thank you Temasek Polytechnic for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, AftershockPC, SCOGA and De PaStar in making this TeleTrip Campus possible. Shoutout to the TP lecturers: Malcolm and Douglas, TP GDD SIG vice-president Kristy, and our facilitators: Jun Wei, Chris, Alan, Hakim and Zhi Chun for all the help. Last but not least, to the students who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus TP Nov 2019:

Instastory of TeleTrip Campus TP Nov 2019:

Details of TeleTrip Campus TP Nov 2019:

Keep On Your Toes: TeleTrip Campus JCU – Mobile Legends

Every TeleTrip is akin to a reunion dinner; reuniting with TeleTripers while getting to know new friends. This time, we had 30 players join us at TeleTrip Campus JCU – Mobile Legends on 30 Nov 2019. We are thankful to Mobile Legends once again for providing in-game diamonds to the players. All the players’ efforts are greatly appreciated for joining us and sharing about TeleTrip to your friends and gaming groups!

Getting Cosy

Players registered early in the morning and got to meet their new teammates for the day! No one could tell that it was their first time meeting each other from their conversations.

Fighting Neck-to-Neck

It was an intense day of play as every team was putting in their best effort towards victory. Like every TeleTrip, it was a round-robin best-of-two series. Many teams ended up drawing, making it difficult to predict which team was going to emerge as the winner.

It was amazing to see how every team adapted to the feedback and taking the initiative to discuss their plans ahead. It was common for players in each team to have a limited hero pool, which can be a challenge. To overcome this, the experienced players took up the responsibility to guide these players and even led them to victory! It was a joy to see how the players rise up to the challenge while having lots of fun together.

Well done to all six teams!

For those who want to know what’s the final score:


Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock backpacks and “Most Improvement Team” received Aftershock mousepads.

Additional prizes:

  • TeleMatch winners received 500 diamonds per player
  • “Most Improvement Team” and “Best Teamwork” received 300 diamonds per player
  • “Most Spirited Team” received 120 diamonds per player
  • “MVP” and “Best Support” received 150 diamonds each
  • All participants did not go home empty-handed. Those who were not awarded prizes received 60 diamonds each.


A token of appreciation to our facilitators Freddy and Derrick, and also to the JCU e-gaming society president Zhi Chun.

We also managed to celebrate the birthdays of Joseph and Dosen. Wishing the November babies a happy and blessed birthday!


Irfan, our reigning fastest pizza eater at our first TeleTrip Campus Informatics – Mobile Legends, also initiated a pizza eating challenge! He managed to retain his title, this time at 44 seconds! Watch our Instastory to see how crazy the pizza-eating action was.

Thank Yous!

Thank you JCU for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, Mobile Legends, AftershockPC and De Pastar in making this TeleTrip Campus possible. Shoutout to Freddy, Derrick and Zhi Chun for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus JCU Nov 2019:

Instastory of TeleTrip Campus JCU Nov 2019:

Details of TeleTrip Campus JCU Nov:

Jean Tan New Single “Fly” and Lyric Video

Jean Tan New Single Fly and Lyric Video


Singapore singer-songwriter Jean Tan is back with “Fly”, the first release of a string of three singles on 10 October 2019 on all major digital streaming platforms via Leeway. Two more singles in a similar vein will be released through 2020, with the trio of songs forming a mini folk-jazz collective.

For production and arrangement, Jean worked with renown local R&B artist and multi-instrumentalist Dru Chen. Dru’s inherent soulfulness yet sensitivity to the stylistics of pop music have produced a beautiful and well-balanced track that puts Jean’s jazzy vocal expressions at the forefront. The track also enlisted the talents of Euntaek Kim on keys and Ben Poh on the double bass, who contributed to the stellar improvisations on the lively track.

While Jean’s last genre-crossing EP “Hideaway” – released in 2017 and featuring the hit single “Crowns” – explored the worlds of folktronica, “Fly” sees her returning to a familiar arena of folk-jazz. With its uncommon time and syncopation, the rhythms of “Fly” are not unlike the fluttering of an exhilarated heartbeat, eager to explore the world and see as a child would.

After all, ‘Fly’ was written when things picked up for Jean after a long period of kidney illness. It is a picture of spring after winter, where life re-emerges in all its sights, sounds, and tastes. The movement of the song resembles the small, trembling steps of a butterfly, desirous to feel the world again.

Along with the simple yet not sparse instrumentation – fingersnaps, light folk guitar comps and the subtle touch of an electric piano – “Fly” is joy, summarized. More than that, it feels natural, a settling into a style that Jean was always meant to flourish in. It feels like a coming home, so much so that when she sings:

Fly, go on dare defy
Trembling tide in the dark of night
See the world
See the world

…one almost believes her. Perhaps we too, can step off the edge and live. Fly.

Fly Single Credits

Music and words by Jean Tan
Produced and mixed by Dru Chen
Guitar by Dru Chen
Keys by Euntaek Kim
Bass by Ben Poh
Percussions by Dru Chen and Jean Tan
Mastered by Cameron Henry
© 2019 Leeway.

Stream or download Fly at:

Find Jean Tan on Social Media:

Lyrics of Fly

Verse 1:
Fly to your open skies
Alive with fire
So burning bright
See the world
See the world

Fly, on your wings up high
Shine that light
Oh, with all your might
See the world
See the world

Wild whirl
A wild whirl
A child’s world awaits
A while more
Soon you’ll find the magic
You were meant to see
Were meant to be

Verse 2:
Fly, take your leave, ignite
Free those wings
Oh, butterfly
See the world
See the world

Fly, go on dare defy
Trembling tide in the dark of night
See the world
See the world

Wild whirl
A wild whirl
A child’s world awaits
A while more
Soon you’ll find the magic
You were meant to see
Were meant to be

Fly, don’t you cry
Look up high
Your skies are alive
Try, you’ll be fine
Years gone by
Are coming back to you
Before your very eyes

Verse 3:
Fly, take your leave, ignite
Free those wings
Oh, butterfly
See the world
See the world

See the world
See the world
See the world
See the world