Good Gaming Habits Memes

Good Gaming Habits Memes

A Good Gaming Habits Meme is released every Friday 6.30pm since 10 Jul 2020 (Fri) on TeleTrip Gaming Facebook and Instagram. Or you can search for #goodgaminghabits. Thus far, 6 memes have been released. There are a total of 20 memes in this series.

What is this about?

Not sure about you, the word “toxic” never fails to pop up in the description of gamers community and culture in our conversations with other gamers. Perhaps some are resigned or got used to it. From our observation and contact with the gamers community, it is not always true. There are gamers who appreciate good games, good sportsmanship even in causal play, and just having good fun together. Yet this appreciation is usually unspoken. So our team had a thought that it will be great if we can talk about good games, good sportsmanship, good fun, etc in a light hearted manner. This “thought” was in the back burner for a while as we were busy with other things.

The Trigger

As much as we wished that there is a dramatic story to the push for us to make the “thought” a reality, it was an opportunity that came. We were in a rush to put in a proposal to Media Literacy Council (MLC) last year and this “thought” came back to us. Why not include this “thought” into the proposal and run a Good Gaming Habits campaign with memes? The proposal was approved. It was fun creating the memes in-house. Special shoutout to the gamers who gave us honest constructive feedback in the creative process… THANK YOU!

We are appreciative for the support of MLC. The memes were able to reach out to more gamers in Singapore because of the budget for advertising.

The 20 Memes

Below are the memes released. We will add the new releases into this post so that all 20 memes will be presented here. Give us a like and a follow at TeleTrip Gaming Facebook and Instagram if you like the posts.

Meme 1

Meme 2

 

Meme 3

Meme 4

 

Meme 5

 

Meme 6

 

Our First Online Competition – #SGPlaysTogether TeleMatch DOTA 2 May 2020

What can we do to relax when we are supposed to stay at home? Game together of course!

With the restrictions on gathering offline, the only option we had for any activities was online. There were a lot of considerations and planning done to make sure if the events bonded the players meaningfully and of course very fun.

After much consideration and support from our partners #SGPlaysTogether (an initiative by SGEA) and The Gym, we decided to launch #SGPlaysTogether TeleMatch DOTA 2, an online community competition for casual DOTA 2 players. We managed to gather 10 teams and we even heard that one of the teams was formed via our DOTA 2 SOOS group! It was the first time that they played with each other and decided to make things work together.

To be honest, the major concern we had was whether there were casters for TeleMatch. We tried looking for aspiring casters and there were none! We were so close to streaming just the game camera when some of the participants offered to cast the games even though it might be their first time.

We only had three main rules for casting:

      1. Be positive and encouraging.
        (If the caster has an opinion about the play, explain the situation and share how it could be improved)
      2. Be yourself
      3. and have lots of fun

And that was how we started with our #biasedcasters series! Surprisingly, many players tuned in to our Twitch channel, encouraging the teams and casters. We ended up receiving lots of requests from players if they could try casting!

Watch the VODs out below and see how the games and casting turned out! Check the scores of the teams here.

 

Group Stages: Group 1 on 30 May 2020

Group Stages: Group 2 on 31 May 2020

Semi-Finals and Finals: 6-7 Jun 2020

During the breaks of the semi-finals and finals, we invited professional casters to share more about what they do and give encouragement to aspiring players and casters. We also included interviews with both teams after the games are played.

Semi-Finals:

Finals:

Last but not least, to end with words of encouragement for the viewers! It doesn’t matter if they are aspiring casters or esports athletes, they always need encouragement and support. We had a short segment when all the viewers’ encouragement to the people in esports were read during the stream.

Special Thanks

We would like to shoutout to:

  • Our partners, Singapore Esports Association and The Gym once again for providing the prizes and awesome stream respectively.
  • Facilitators Xing Yong, Ian, Poh Jin, Damian, De Wei and Chuen Yew who volunteered their time to prepare and marshal the games.
  • Casters Wilson “Sharmomi” Koo, Ernest “Kiseijuu” Chan, Chenkai “Fixers” Leow, Matthew “[email protected]” Lopez and Benedict “Memoria” Lee for stepping out of their comfort zones to help out in the casting.
  • Special guests  Sean “Hades” Goh, Treephob “Xyclopz” Tiangtrong and Litt Binn”WinteR” Chan who took out time from their busy schedules to share their experience and nuggets of wisdom to the gamers.
  • and of course to our participants and viewers who made everything so fun!

Event Details:

Dates: 30 & 31 May (Group Stages) and 6 & 7 Jun 2020 (Semi and Finals)

Format: Round-Robin Best-of-1  for Group Stages and Single Elimination Best-of-Three for Semi and Finals

Registration Fee: Free of Charge

For more information: https://teletripgaming.com/events/sgplaystogether-dota-2-telematch/

How to Get Better in the Laning Phase?

How to Get Better in the Laning Phase

Do you wonder why no matter how many times you kill the enemy in the laning phase, they seem to be able to end up as strong as you who have been farming?

During DOTA 2 Back to Basics Online Coaching Session 2, “Lane Management”, we covered what it means to win/ lose/ draw in lanes, strategies to get resources during laning and how to manipulate creep waves to your benefit.

To help you improve your laning, we decided to share some tips from our session.

Definition of Laning Phase

The starting phase of the game is when all heroes are at its weakest – referring to HP, skill and damage. This phase lasts for eight to twelve minutes – until the hero gets sufficient resources to move on to the next phase. The indicator is usually when the hero reaches level six and/or gets their first early-game core item.

In order to have a fighting chance past the laning phase, we need to know what is our “bottom line”, also known as our losing condition.

Losing Condition

How do we lose in the lane? Simple, by not gaining any resources, gold and EXP, during the laning. This means that by getting EXP during the laning phase, even though you are not winning but at least you are “not losing” the lane.

This applies to the enemies as well. Even if they die multiple times but end up getting EXP out of the lane, they are “not losing” because they managed to get some resources. That is why they can still keep up in the game despite the deaths in the laning phase.

Getting the Most Out of the Lane

With this in mind, here are three tips to help secure the lane:

    • Control the Creep Wave
      Make sure you keep your creep waves nearer to your tower. This way enemies will think twice before approaching the creeps. After killing your enemies, remember to pull back the creep waves.
    • Practice Creep-Pulling
      If you are playing at the side lanes, pulling neutral creeps (NC) is a good way to quickly pull the creep waves. However, if you miss the timing, you might end up pushing the waves instead! Practice pulling from both NC camps and not forgetting the double-pull.
    • Make Use of Creep Aggro
      When playing against a strong lane, try using creep aggro to attract creeps to yourself. This gives you a chance to get creeps nearer to you while resetting the creep wave equilibrium.

Remember to focus and prioritise on the resources your heroes need while keeping in mind the losing condition. With this, go ahead and win some lanes!

Why Last Hit Matters for Every DOTA 2 Player

Why Last Hit Matters for Every DOTA 2 Players

In a game of DOTA 2, getting resources is very important. How fast we get the resources determines our strength over the enemies and ultimately leading to our victory.

There are many ways to gain resources, but it all boils down to one key mechanic: last hitting. That is why in the first session of our DOTA 2 Back to Basics Online Coaching, we went in-depth with last hitting, explaining:

      • how it works,
      • why it is important,
      • and practical ways to improve this fundamental skill.

Last-hitting is so important that we have decided to share some tips here.

What is Last Hitting?

For those who might be new to the game, last hitting is the key in-game mechanic when the hero receives the gold bounty from dealing the finishing blow to enemy creeps. Specifically in DOTA, you are allowed to "last-hit" ally creeps, also known as deny. Deny is important as it denies the enemies from the bounty, hence its name, and provides you with 20% of the bounty starting from the 7.20 game patch.

Why is Last Hitting Important?

At the start of the game, every hero is at its weakest, with minimal damage and "expensive" skills - they cost mana and have a cooldown. This means you have to rely on your "right-click" last hits to gain resources. Once you have significant higher damage compared to your enemies, you can get the last hits/denies more easily while posing as a threat to your enemies in the same lane.

Case reversal, if you are weaker in last-hitting: your enemies will outlevel and overpower you at the start. This forces you to either leave the lane or wait for an opportunity to last hit as there is no way for you to trade hits or compete for last hits. This is the position you would want your enemies to be.

Even if you have a hero with skills of high damage, low mana cost and low cool down (for example, Zeus' Arc Lightning), you are not going to secure any gold without knowing how to last hit with your skill. Worse still, if you are unable to get the last hit, this provides the enemy with a higher chance to deny you.

Last Hitting and Support

Last hitting is also important for supports. Many have the misconception that since you would not be touching creeps in lanes, it is not important to last hit well. Actually it is precisely this reason why you need to last hit even better.

A support needs more resources because a huge percentage of your gold does not go to stats e.g. Smoke of Deceit, Sentry Wards and early Tango for mid-laners. You cannot be a threat to the enemy if you remain weak. It is even more disadvantaged if you become a potential victim. Finding resources is challenging, as all lanes are dedicated to your cores while you are unlikely to be strong enough to jungle on your own. That is why you cannot afford to miss opportunities such as:

      • last hitting Neutral Creeps (NCs) after you have pulled the creeps,
      • denying/hitting the creeps that your core/enemy is going to miss,
      • and when there is an opportunity to stand in the lane while waiting for your cores to return.

Remember every creep counts, such as getting your boots as early as possible. Buying team items such as Sentry Wards and ganking for the team should not be your excuse to be under-farmed.

Common Problems Faced and How to Handle Them

      1. Inconsistent Last Hits
        It is advisable to warm up in a lobby before finding a game to make sure you get used to the hero. You want your last hitting to be accurate and instinctive.
      2. Distracted by the Last Hits You Have Missed
        Remind yourself that everybody misses last hits, including the pros. In every game, it is always important to focus on what to do next rather than the mistakes that just happen. Last-hitting helps to train our focus, which will affect how you play the game as well.
      3. Facing Opponents Who Can Last Hit Better Than You
        To improve, it is important to practice last-hitting with the heroes that you are going to use. Different heroes have different base damage and last hit timings due to their attack animation. For a start, you can practice in a lobby with heroes who have low base damage and slow attack animation as this requires you to plan your last hits carefully. Allow yourself to only use 1 hit on each creep to practice your accuracy. If practicing alone in the lobby is boring, find a friend to practice last hitting/denying with you in a 1v1 lobby.

Apply what you have learnt about last-hitting and see your games improve!

Attending the First Mobile Legends World Championship: TeleTrip KL Mobile Legends M1 World Championship 2019

There was a lot of excitement and anticipation heading towards the world’s first Mobile Legends World Championship (aka M1) held in Axiata Arena, Kuala Lumpur from 15 to 17 November. Despite having a number of gamers attend the MPL – MY/SG S4 Playoffs held in October, we managed to have 4 gamers join us for this TeleTrip!

We took the afternoon ride up to Sri Petaling a day before the tournament and managed to have a tour at Pantheon, an esports arena, and experience the VR machines.

Highlights of TeleTrip

It was amazing that within a 4D3N trip, we could accomplish so much! We managed to:

  • Catch the opening/closing ceremonies
  • Collect the exclusive ML merchandise with our gold tickets
  • Watch hype matches
    (e.g. 10 Seconds Gaming+ vs Todak, which was a nailbiting series)
  • Go for a mini food hunt, such as trying out Chrysanthemum & Cham Soft Serve @ Soft Launch, self-cooking skewers @ 360 BBQ and Mala Steamboat @ Chill Chill Steamboat (and won a plate of meat patty)
  • Order bubble tea from a petrol kiosk
  • Sing our hearts out at a Karaoke place MusicWorld
  • Played board games till late

It was a great way to relax and bond through our love for the game. As the matches were cast in Malay, we were thankful to have Nishamm with us to translate.

Even though it was the first time meeting each other, the jokes and conversations made everybody feel as if we had been longtime friends. The experienced gamers also took the time to breakdown the drafts made by the professional teams to the less experienced gamers. It was really sweet for them to also explain patiently what was going on to make sure we were keeping up.

Other than memories, the gamers also brought home backpacks (courtesy of Aftershock) to bag home all the merchandise.

M2 2020?

Towards the end of the tournament, it was announced that the next world championship will be held in Jakarta, Indonesia. This got the gamers excited and hoping for a TeleTrip Indonesia to watch the ML World Championship there while making more friends who love the game.

It was encouraging to see how much the gamers enjoyed TeleTrip and looking forward to bringing more gamers overseas to experience their local version of gaming, events, and culture.

Instastory of TeleTrip KL Mobile Legends M1 World Championship 2019: https://www.instagram.com/stories/highlights/17849554774703911/

Positively Facing Unexpected Challenges: TeleTrip Campus TP – League of Legends

Positively Facing Unexpected Challenges: TeleTrip Campus TP - League of Legends

Throwback to November 2019, we had our first private TeleTrip Campus for Temasek Polytechnic’s Game Design & Development (GDD) students on 4 November! We are grateful for the overwhelming support from 40 students who signed up with us.

Due to connectivity issues, there was a slight change to the format and rules of TeleMatch: Single-Elimination 1-v-1 mid.  Each team had to send a player to compete while using the same character. Each player is only allowed to play once, so teams have to plan who to send forward and how to win their opponents. The winning teams of each round will proceed until a TeleMatch winner emerges.

Massive Introduction

As usual, we started ice-breaking with self-introduction during TeleTalk. Even though most of them have been course mates for a year, the students were surprised to find out that these course mates play League of Legends. They also got to know more about their new teammates of the day.

Planning to Win

With only 15 minutes to plan for their games, it was interesting to see how each team prioritized their discussions. Some focused on drafting and champion pool, while others focused on getting to know their new teammates and their playstyle preferences.

Positively Dealing with Unforeseen Circumstances

While the teams were looking forward to executing their strategies against their opponents, we faced an unforeseen challenge: latency.

We continued to try various methods to solve the issue but to no avail. After much deliberation, we decided to change the format from a 5v5 to a 1v1. We are encouraged to see the students stepping up to offer solutions and accommodate the potential solutions (such as playing in different rooms). Some students even took the time to teach their teammates who were new to the game on how to play certain roles!

Cheap Thrills: Watching a League Match in the Classroom

The students adapted to the new format and rules of  TeleMatch and another round of discussion began. They cheered for their friends who were playing and even commented that “this is the first time we gotta watch a game openly in school”!

Even though it was a 1v1, no teammate took a backset. During each match, the teammates of the representative continued advising and sharing information (which was allowed in TeleMatch).

We loved how the students reacted to the situation and challenges positively. Well done everyone!

Prize Presentation

We had five TeleTrip Campus winner tags for the winning team. There were prizes for the 2nd, 3rd, and 4th-placing teams as well. The winning team received an Aftershock mouse each. 2nd place received a Ezreal Pulsefire figurine each, 3rd place received a Tryndamere figurine each and 4th place received an Aftershock  Sliver Mousepads each.

Shoutout to the lecturers Douglas and Malcolm, and vice-president of TP GDD Special Interest Group (SIG) Kristy for their tremendous help and support in making this TeleTrip Campus possible!

And also special thanks to our facilitators!

Pizza Party

We officially ended the day with Pizza Party and are glad that the students loved the pizzas from De PaStar!

Thank Yous!

Thank you Temasek Polytechnic for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, AftershockPC, SCOGA and De PaStar in making this TeleTrip Campus possible. Shoutout to the TP lecturers: Malcolm and Douglas, TP GDD SIG vice-president Kristy, and our facilitators: Jun Wei, Chris, Alan, Hakim and Zhi Chun for all the help. Last but not least, to the students who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus TP Nov 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2265923453698818

Instastory of TeleTrip Campus TP Nov 2019: https://www.instagram.com/stories/highlights/18113159263035910/

Details of TeleTrip Campus TP Nov 2019:
https://www.soos-oio.com/2019/10/11/teletrip-campus-tp-nov-2019-league-of-legends/

Keep On Your Toes: TeleTrip Campus JCU – Mobile Legends

Every TeleTrip is akin to a reunion dinner; reuniting with TeleTripers while getting to know new friends. This time, we had 30 players join us at TeleTrip Campus JCU – Mobile Legends on 30 Nov 2019. We are thankful to Mobile Legends once again for providing in-game diamonds to the players. All the players’ efforts are greatly appreciated for joining us and sharing about TeleTrip to your friends and gaming groups!

Getting Cosy

Players registered early in the morning and got to meet their new teammates for the day! No one could tell that it was their first time meeting each other from their conversations.

Fighting Neck-to-Neck

It was an intense day of play as every team was putting in their best effort towards victory. Like every TeleTrip, it was a round-robin best-of-two series. Many teams ended up drawing, making it difficult to predict which team was going to emerge as the winner.

It was amazing to see how every team adapted to the feedback and taking the initiative to discuss their plans ahead. It was common for players in each team to have a limited hero pool, which can be a challenge. To overcome this, the experienced players took up the responsibility to guide these players and even led them to victory! It was a joy to see how the players rise up to the challenge while having lots of fun together.

Well done to all six teams!

For those who want to know what’s the final score:

 

Prize Presentation and Pizza Party

We had five TeleTrip Campus winner tags for the winning team. We had additional prizes for the “Most Improvement Team”, “Best Teamwork”, “Most Spirited Team”, “MVP” and “Best Support” as well. The winning team received an Aftershock mouse each. “Best Teamwork” received Aftershock backpacks and “Most Improvement Team” received Aftershock mousepads.

Additional prizes:

  • TeleMatch winners received 500 diamonds per player
  • “Most Improvement Team” and “Best Teamwork” received 300 diamonds per player
  • “Most Spirited Team” received 120 diamonds per player
  • “MVP” and “Best Support” received 150 diamonds each
  • All participants did not go home empty-handed. Those who were not awarded prizes received 60 diamonds each.

 

A token of appreciation to our facilitators Freddy and Derrick, and also to the JCU e-gaming society president Zhi Chun.

We also managed to celebrate the birthdays of Joseph and Dosen. Wishing the November babies a happy and blessed birthday!

 

Irfan, our reigning fastest pizza eater at our first TeleTrip Campus Informatics – Mobile Legends, also initiated a pizza eating challenge! He managed to retain his title, this time at 44 seconds! Watch our Instastory to see how crazy the pizza-eating action was.

Thank Yous!

Thank you JCU for providing the venue for TeleTrip Campus! Appreciate the support from all our partners, Mobile Legends, AftershockPC and De Pastar in making this TeleTrip Campus possible. Shoutout to Freddy, Derrick and Zhi Chun for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip Campus!

Facebook Photo Album of TeleTrip Campus JCU Nov 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2282842422006921

Instastory of TeleTrip Campus JCU Nov 2019: https://www.instagram.com/stories/highlights/18118146670017262/

Details of TeleTrip Campus JCU Nov: https://www.soos-oio.com/2019/10/11/teletrip-campus-jcu-sep-2019-mobile-legends/

Jean Tan New Single “Fly” and Lyric Video

Jean Tan New Single Fly and Lyric Video

LISTEN TO THE SPIRITED NEW ACOUSTIC JAZZ SINGLE BY SINGAPORE SINGER-SONGWRITER JEAN TAN

Singapore singer-songwriter Jean Tan is back with “Fly”, the first release of a string of three singles on 10 October 2019 on all major digital streaming platforms via Leeway. Two more singles in a similar vein will be released through 2020, with the trio of songs forming a mini folk-jazz collective.

For production and arrangement, Jean worked with renown local R&B artist and multi-instrumentalist Dru Chen. Dru’s inherent soulfulness yet sensitivity to the stylistics of pop music have produced a beautiful and well-balanced track that puts Jean’s jazzy vocal expressions at the forefront. The track also enlisted the talents of Euntaek Kim on keys and Ben Poh on the double bass, who contributed to the stellar improvisations on the lively track.

While Jean’s last genre-crossing EP “Hideaway” – released in 2017 and featuring the hit single “Crowns” – explored the worlds of folktronica, “Fly” sees her returning to a familiar arena of folk-jazz. With its uncommon time and syncopation, the rhythms of “Fly” are not unlike the fluttering of an exhilarated heartbeat, eager to explore the world and see as a child would.

After all, ‘Fly’ was written when things picked up for Jean after a long period of kidney illness. It is a picture of spring after winter, where life re-emerges in all its sights, sounds, and tastes. The movement of the song resembles the small, trembling steps of a butterfly, desirous to feel the world again.

Along with the simple yet not sparse instrumentation – fingersnaps, light folk guitar comps and the subtle touch of an electric piano – “Fly” is joy, summarized. More than that, it feels natural, a settling into a style that Jean was always meant to flourish in. It feels like a coming home, so much so that when she sings:

Fly, go on dare defy
Trembling tide in the dark of night
See the world
See the world

…one almost believes her. Perhaps we too, can step off the edge and live. Fly.

Fly Single Credits

Music and words by Jean Tan
Produced and mixed by Dru Chen
Guitar by Dru Chen
Keys by Euntaek Kim
Bass by Ben Poh
Percussions by Dru Chen and Jean Tan
Mastered by Cameron Henry
© 2019 Leeway.

Stream or download Fly at: https://hyperurl.co/fly-jeantan

Find Jean Tan on Social Media:


Lyrics of Fly

Verse 1:
Fly to your open skies
Alive with fire
So burning bright
See the world
See the world

Fly, on your wings up high
Shine that light
Oh, with all your might
See the world
See the world

Chorus:
Wild whirl
A wild whirl
A child’s world awaits
A while more
Soon you’ll find the magic
You were meant to see
Were meant to be

Verse 2:
Fly, take your leave, ignite
Free those wings
Oh, butterfly
See the world
See the world

Fly, go on dare defy
Trembling tide in the dark of night
See the world
See the world

Chorus:
Wild whirl
A wild whirl
A child’s world awaits
A while more
Soon you’ll find the magic
You were meant to see
Were meant to be

Bridge:
Fly, don’t you cry
Look up high
Your skies are alive
Try, you’ll be fine
Years gone by
Are coming back to you
Before your very eyes

Verse 3:
Fly, take your leave, ignite
Free those wings
Oh, butterfly
See the world
See the world

See the world
See the world
See the world
See the world

COMEBACK – Master Your Game

COMEBACK - Master Your Game

Community is the focus of SOOS OIO. We love running TeleTrip and engaging the gamers online. I never thought we will have a program on game dependency. It was not part of my plan. In fact the problem of game addiction was brought up to me many times at different occasions. I understand the escalating issue but I felt I could not do much to help. Putting together the Game Addiction talk and sharing my understanding through a simple ebook were possibly the most we can do. At least that was what I thought.

Through a series of events in a short span of time, my heart was stirred to do more for gamers who are losing themselves in games. So I texted Nic Lim, our advising Psychologist, hoping he will discourage me on this emotionally charged crazy idea. Instead, he responded with urgency as he is convicted that this need has to be addressed. We met for lunch within the next two days which is not usual as our meetings are booked in advance due to tight schedules. To my amazement, within the 1.5 hours lunch, we had the program framework. This was the birth of COMEBACK, which did not have a name then. After which was lots of hard work to make this a reality.

To experience some disruptions in life due to games may not amount to game addiction as defined by the American Psychiatric Association and World Health Organization. By such definition, there are not many game addicts around in Singapore to warrant much attention. In reality, there are many who have lost control over their lives where a gamer is consumed with games and missed out on many important persons and things in life. We can do something before any gamer reaches extreme severity.

COMEBACK is designed to help gamers gain mastery over games within a community of gamers. The gamers do not have to fight alone, but other gamers under the guidance of those who had gained mastery. We navigate the challenges of game dependency with the participants, helping them gain a deeper self-awareness within a community who understands. We do not only stop at bringing gamers to neutral or survival mode. We incorporated Life Purpose Coaching into the program so that COMEBACKERs go beyond surviving games to have victory with a purpose.

To have more information about COMEBACK, please go to https://comeback.world. You can take the Game Dependency Test to see how your games health level is at https://comeback.world/comeback-game-dependency-test/.

Overcoming Challenges As A Community: TeleTrip Express 2019 – DOTA 2

Overcoming Challenges As A Community: TeleTrip Express 2019 - DOTA 2

TeleTrip Express 2019 - DOTA 2 was an exciting TeleTrip not just for the players, but also for the facilitators and organisers as well! We witnessed how the players and facilitators bonded and overcame challenges together as a community.

Start of TeleTrip Express

After many rounds of TeleTrip Campus, we finally returned to playing on computers at the newly opened Bountie Arena with 25 players.

Challenge 1: Getting 4 More Players

Unexpectedly, we have missed out one player, which meant that until we found four more players to complete the team, he could not play during TeleMatch.  It was indeed a tall task to get players to come down as most of their friends were either not awake in the morning as expected of gamers or had prior engagements.

Despite the low probability, everyone tried calling everyone they knew to ask if they wanted to join us so that the player could play at TeleMatch. We crossed our fingers while we continued with TeleTalk.

After TeleTalk and the team discussions, with everybody's combined efforts, we managed to get the last four players! Two players arrived before the first game while the other two players joined us at the second game. To start TeleMatch, our facilitators JJ and Xing Yong played the first game.

Challenge 2: Overcoming Delays

Due to unforeseen circumstances, we had to wait for lunch. Instead of complaining, the players and facilitators took the opportunity to discuss the games! They chatted with one another and their constant offer to help us out deeply touched me.

During lunch, every player was well-fed with a bowl of Indomie, a cup of Bountea and lots of Chitato potato chips (yum)!

Challenge 3: Trying to Win at TeleMatch

The games were extremely fun and exciting as all the teams were playing neck-to-neck. This time, we had players with MMR ranging from 2000 to 8000. Every team was balanced with skilled players to lead and hold the teams together.

The facilitators gave their best to provide every team with effective feedback to improve on. The teams were constantly discussing and reviewing their games in preparation for the next game. It was amazing to see how "tryhard" they were while enjoying themselves.

Pizza Party & Prize Presentation

After a whole day of intense TeleMatch, the players munched on the delicious pizzas during Pizza Party!

As usual, we celebrated the birthdays of our October babies, Jasper and Jin!

We had five TeleTrip Express winner tags for the winning team. There were prizes for the “Most Improvement Team” and “Best Teamwork” as well. The winning team received the newly released Aftershock Hero-1 Keyboard. “Best Teamwork” received an Aftershock mouse each and “Most Improvement Team” received Aftershock mousepads.

...and not forgetting to recognise the "Best Support" with our limited edition certificate!

We also took the opportunity to appreciate our facilitators with a mousepad each!

For those who did not win a prize, we had a ball pit treasure hunt, where the prizes were thrown into the ball pit and anybody who found them can bring them home. Just when we were wondering who would be the first to get into the pit...

Full footage available below!

Sharing from Players and Facilitators

It was encouraging to hear from the players that they felt TeleTrip Express 2019 was one of the most enjoyable TeleTrips they attended so far. The facilitators also shared how much they have learnt from the players.

Below are some of the key takeaways from the facilitators and players!

I was excited to experience Teletrip as a facilitator instead of a player this time by helping out at TeleTrip.

I noticed that in each team there was always a leader that does the shot-calling and a motivator who keeps the team spirit high. All the teams played their hearts out and play with what they had. The better players learned how to play around their team’s weaknesses while less experienced players learned how to play better. This is an invaluable experience as DOTA 2 will only match you with people around your skill level. With this format it really test your skills. I’ve heard many comments from better players that were shocked that the low MMR players played at a higher level.

There were also cases where a better-looking team gets owned by an underdog team. The games were unpredictable you never know who will win. There were games were it was back and forth.

Poh Jin/ "Skinny"

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

It was amazing to see how the teams regrouped to strategise even after facing a devastating loss, especially Team 6. They lost one-sidedly in their second game and instead of tilting and blaming their teammates, they encouraged each other and had many close games after that bad game. They even manage to take a game off one of the stronger teams in TeleTrip! They truly deserved the 'Most Improved Team' award.

JJ/ "Lubby"

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

Importance of Communication - I remember when Team 6 played their first few games, they struggled with coordinating badly! By as each game progressed, they started to open up and share whatever information, thoughts or plans they had, even if they were far from perfect. But gradually you see the team make better decisions, not because they had perfect plans, but were simply executing as a team, in both good and bad decisions. Eventually went on to impress us so much and win the most improved award!

Importance of Self-Belief - Personally when I had to play the first game for Team 6, I was full of self-doubt and already wrote the game off as a loss, given that I haven't touch DOTA for years! But through the entire process, my team kept supporting me while talking and drafting as if I was going to play at the expected level. For example, 'If I give u this hero, can u win that hero? What kind of support u need to succeed'. Honestly, I was embarrassed that they believed in me more than I believed in myself. During the match, I manage to let go of whatever self-doubt and tried to play to their expectations, fighting the mid as if I was on an equal level with him. I even managed to kill him!  The quote 'biggest enemy is not the opponent, but ourselves' is really apt.

The Power of Community - I guess this is the thing that struck me the most, that each participant really felt a sense of belonging and cohesion with the people there. Even as they were playing, together or against each other, you could tell they were genuinely having fun and treated each other like family.

Xing Yong/ "Apeshit"

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

I think it’s amazing how creating a platform for a similar hobby/interest can bring together a group of people from different walks of life in a heartbeat. Even if they may have different characters and personalities, it’s pretty awesome seeing that they could come together to communicate and connect over a game. After the matches ended, I observed that some of them had bonded with one another and formed friendships over a day event.

While I was observing the matches, I noticed that the boys displayed sportsmanship, when some of them came over to watch the other teams who were still playing and cheered them on and even gave some tips to help some of the players. Despite being a competition, no one became toxic and competitive towards others in order to win. In fact, a lot of them displayed good and positive attitude towards one another, creating a really nice environment for everyone.

It was nice to see the boys going out of their comfort zone to participate in an event with people that they may or may not know. Having a common interest can really bring people together. Rather than seeing the game as a potential to cause addiction, games can create a platform for people to form connections and go out of their comfort zone.

Jean/ "Jayelpeaeff

Facilitator for TeleTrip Express 2019 - DOTA 2 5 Oct 2019

I found it fun to play with players from different MMR tiers while competing with other teams. Everyone was very keen on playing and were highly engaged during the discussions. It was also fun because despite having a team of low and high MMR players, every team was balanced to the point that we all had an equal fighting chance.

At TeleTrip, I felt that the players gained a different experience of playing in a positive and competitive-like environment, which they can't get from playing pubs at home.

Everyone at TeleTrip was friendly. It's best to join with a friend because you get to have the chance to defeat your friend and boast about it 🙂

Last but not least, I felt that I learnt what DOTA was actually about in the first place: playing with people and having fun.

Yaowen/ "Tudi"

Participant of TeleTrip Express 2019 - DOTA 2 5 Oct 2019

It's not always easy to find a large group of people who share your interests, especially an activity as isolating as online video games, but good thing that there's always TeleTrip!

Jin/ "His Father"

Participant of TeleTrip Express 2019 - DOTA 2 5 Oct 2019

Thank Yous!

Thank you Bountie Arena and your wonderful team for all the support before and throughout TeleTrip Express. Appreciate the support from all our partners AftershockPC and Indomie in making this TeleTrip Campus possible. Shoutout to Poh Jin, JJ, Xing Yong and Jean for all the help. Last but not least, to the gamers who came and made TeleTrip such a fun and memorable day for all of us ^-^

Hope to see you at the next TeleTrip!

Facebook Photo Album of TeleTrip Express – DOTA 2 Oct 2019: https://www.facebook.com/pg/soos.oio.sg/photos/?tab=album&album_id=2167289866895511

Instastory of TeleTrip Express – DOTA 2 Oct 2019: https://www.instagram.com/stories/highlights/18023684653230986/

Details of TeleTrip Express – DOTA 2 Oct 2019: https://www.soos-oio.com/2019/09/07/teletrip-express-oct-2019-dota-2/